Ok, so i don't exactly like these ideas for exotics except the last one, which sounds like an interesting addition.
Reasons: The first exotics perk sound completely unfair and unfun in pvp to anyone except the ones using them. I don't think i have to say how unfun that experience would be with warlock running past you and killing you since you barely could fight back. Also, this doesn't seem so useful in pve, atleast considering the other choices.
The second exotic have a perk which sounds and probably lools cool, but since the enemies have to walk themself into it, probably doesn't make it so useful.
The third one sounds like it could be very interesting, since it adds something to the playstyle without extra cost.
Just my thoughts on this subject.
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How about this staggering an opponent would be removed and give them a charge time The trail is wider and trailer making it so you can block entrances, lanes, etc. And lastly have the knee bash consume your melee
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So what your saying is that the exotic perks are shit and wouldnt be used but everything else like the lore and them name are cool. Okay fair enough, I would however like to know what you’d do to make them better sense you so diligently thought it wouldn’t be necessary to tell me how wrong I was.