Isn't it enough to be able to turn invisible then flee an engagement like a frightened child? Now you want it to be harder to get shot while invisible? Makes sense...
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"Like a frightened child" Sounds like somebody doesn't understand how stealth classes work. Well when you can see an invisible enemy as easily as you can already... and when it makes sense to actually be required to aim at something rather than have the game do it for you... I mean we are talking about an invisible target here. To have the game point them out for you makes no sense and defeats the purpose. You don't even need to see them when you have aim assist so the poor invisibility they have makes very little difference anyway.
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Stealth is another word for coward. Coward class more like it.
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Actually stealth is another word for concealment. It is a tactic employed by both military and police to ensure survival... rather than just attempt to run through bullets... Perhaps you should invest in a thesaurus? You may find many of the words inside it to be big and confusing but I'm sure it could help you a lot.
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So then it isn't enough for you to run away like a frightened child? That's really all that you had to say. I understand just fine that you want your crutch back. Say what you mean dude...
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What is up with you and children? Do you not realize that not all classes are built to just run through bullets? It's called variation. I can understand that some players simply lack the skill to shoot a cloaked target. And being upset about that is completely fine. I'm not exactly sure how many times I need to say this but I'm not only talking about one side of this issue. It is far too easy to kill targets who are invisible. Now I'm not the best player, but since the change was made I have yet to find an invisible hunter that I couldn't kill in an instant because of aim assist doing the job for me. As a stealth support class they are built with less lethal abilities and no other defenses beyond cloaking. In a head to head fight with another class they will lose due to their lack of damage output and lack of defense. To expect them to attempt to hold their own because you don't actually want a fair fight... no that is what a child would do. But hey, it's all good. If you can't handle a fight where your enemy is allowed to have some way to protect them self that's just fine. You don't like fighting fair, just say so...
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Lmfao... Well really it's turning invisible running away like a little b--ch. There I fixed that for you dude. Happy now? Riiight, because two armed characters facing off isn't a fair fight all of a sudden. Turn invisible and flee all you want, I'm cool with that and it's exactly what I expect, but try not to catch feelings because you were called out on it or as they say Git Gud.