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Edited by RebelJack: 5/31/2018 1:43:11 PM
102

Wormhusk helmet facts

It does not restore health it begins health Regen and a small health boost dureing a dodge that's it. You can shoot a hunter out of a dodge I've done it and had it done to me hince "dodge this" medal. The slightest damage stops the Regen process so a bullet that happens to tickle the hunter the slightest automatically stops the Regen. If you can't beat a recovering hunter your just bad at the game get good or quit the game. Edit: so I've gotten a few likes proably some dislikes. Some who get and understand the point I'm making some that don't and some that still are crying about how it's op. Those that are crying for a Nerf you're the ones who made d2 how it was in the beginning. "I died because of (insert) <weapon,class,exotic,subclass,etc> so it's op and must be nerfed cause I deserve to win every fight cause I'm entitled" Edit2: I didn't expect this post to get as popular as it did but wouldn't of if it wasn't for all of you. I didn't do this for popularity or attention just wanted to state on how the helmet actually works and voice my own opinion. With that said your all entitled to your own opinion and I appreciate all the likes and the people who understand the point I was making as well as those who will still argue how this helmet is broken and op and needs to be nerfed. You just fuel the fire even more so thanks. To all those who understand the point I was making thank you and I hope each and every one of you continue to enjoy the game and have fun. For those who continue to hate or try and argue about how this thing is broken and op. Maybe if it's so op you should try it see how well it does for you.

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  • Or, you know... you could just dodge in cover...

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  • I think people just need to, as the kids say, “Git gud”

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  • Edited by Michael, Servant of Christ: 6/4/2018 4:38:20 PM
    So, umm don't titans have an exotic that also regens health when they activate their class ability?...Crest of Alpha Lupi And warlock's class ability itself regens health and gives an overshield... But yeah hunters are definitely overpowered lol

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    • You can keep the wormhusk helmet if titans get twilight garrison back with an air dodge on the same cool down of 12 Seconds as hunters dodge that also gives you the wormhusk health regen. Twilight garrison dodge on a 12 second cooldown that also regens your health when it is used. That should make the game fair and balanced.

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      • Edited by Scorpius XX1: 6/1/2018 4:42:53 AM
        Completely agree. Players seem to forget that one still has to dodge, which also means they have to know WHEN to dodge. That's a player skill assessment. That has nothing to do with the exotic itself. And I personally think it's great that we have something that allows players to make turns, or plays that can change outcomes. Right now it's borderline impossible to get a turn on someone shooting you in the back and win that duel. With this exotics and perhaps with others that have now been changed, this can be done. We wanted hero moments remember, we wanted exotics to mean something. Well guess what, this is how. But just like with Wing and lance, rather then players having some introspection, it's automatically whatever is being used is out of balance or overpowered that's the cause. Not lack of player adaptability or laziness. If you are playing peek and pop with a Lance user at about thirty meters, while using say, Origin story for example, and your health is almost at critical, should you peek? Of course not. You will lose that duel 10 out of 10 times. And yet they peek anyway, lose the gunfight, then come on here and bitch about Lance. When the honest truth is when you are speaking of changing fundamental systems within the game that allow it to be healthy and fun, you better be darn sure that as a player, you have exhausted every possible counter to that weapon or playstyle FIRST. I can't tell you how many duels I have won using V Wing because I knew those guys were going to peek rather then retreat and try to group up with their teammates, or flank. I counted on it. Because I knew they were lazy and didn't want to put in the time or energy required to outplay me. And that is the issue here, that is why these exotics and weapons are strong, because opposing players ALLOW them to be by taking the path of least resistance. Camping in their spawns, not moving, not playing objectives. and not taking advantage of the titles plentiful movement and ability of traversal and neutral games. Yes Bungie designed this game, but the problems in crucible are PLAYER problems. Period. There are counters. Players just have to give enough of a crap to find them. Not slap on a meta weapon, put themselves in a bad position, lose the duel, then bitch on B-net about everything under the sun EXCEPT for the fact that they got outplayed. Stop asking for nerfs. At the very least until we have a full understanding of what the new meta is going to shape into with the changes, and until we as a player community have tried every possible counter available. Nerfing should never happen in my opinion, but if it does need to, it should be a last resort.

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        • The problem is that the helmet---because of the speed of the regeration of Hunter dodge abilities----basically unbalances the game. Because Hunters have this ability WHILE STILL BEING COMPLETELY MOBILE. While Titans and Warlocks have to come to a stop and PLANT themselves in order to take advantage of any enhanced recovery. So its a simple matter to scrape a Warlock off a Rift....or hit a Titan with Alpha Lupi with a zoning grenade and neutralize that ability. Whereas with Hunter with that helmet can lose a gunfight so badly that he's on the full defensive...and running for his life. Activate that ability without breaking stride...and survive a losing fight that should have been a death. It was that same ability----to survive fights where you've been radically outplayed, and should have died----that made the OG Suros Regime in vanilla D1 feel so overpowered. You could literally feel the moment its exotic perk would kick in, and the whole momentum of the fight would dramatically shift. What I think need to happen is that Health recovery rates need to be set back to D1 levels....for all classes. Slow health recovery is a part of why PVP in this game is so stale and so predictable. Roll back the recovery rate changes....and then find a different exotic perk for it. Because that perk allows for Hunters to engage in a level of aggressive play that is simply not available to other classes. Especially Warlocks.

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          • The helmet itself is basically a "get out of jail free" card, and but that's not necessarily the issue here. The Wormhusk Crown is a game-changing exotic. You can't argue that playing with it doesn't have a huge impact on your gameplay and the sort of plays it can allow players to pull off. That being said though, the problem isn't that it's "broken", the problem is that there's no game-changing exotics like this for the other classes (minus like, Ophidian Aspects I guess) for PvP.

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            • that moment when people STILL don't know the difference between.. you're and your.. It pains me dearly..

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            • Ttk is so slow that even if you getbthe drop on him, the helmet renders it undone

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              • https://youtu.be/j0FFfWSwRGg It needs to be looked at. Wormhusk is OP and needs to be toned down or everything else needs to be buffed up. Dodge cool down 12-20 seconds or even instant with certain subclass perks. Warlock grenade or rift 60-90 seconds. Titan barricade 30 sec at most and crest of alpha lupi DOES NOT start health regen. You get like 1/4 your health back and have to wait 3-5 seconds for health regen.

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                • Edited by PwNy: 6/1/2018 4:59:32 PM
                  I would love them to make this helmet less good, so I can equip something that doesn’t look like shit. But seriously, it’s ok, but I think the prenerf invis dodge without it was better than the current one with it. It’s still MUCH harder to bail out and escape sticky situations than it used to be...

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                  • Edited by TheBlueDomo1237: 5/31/2018 3:04:02 PM
                    To be fair, dodging does break aim assist and tracking while the animation is actually going. Usually dodging around corners so 8/10 they’ll get their health back. Not to mention everything else dodge can do for you. Another thing and the main reason I think this helmet is “op” is it’s given to you. There is zero RNG required for this helmet. It’s top tier and free. Especially compared to the other ones the warlock and Titan get. I don’t want it nerfed, but I do want to see the other exotics for warlocks and Titan be as stupid as this one.

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                    • I became frustrated losing 1v1s to hunters who used the wormhusk. I then went on my hunter and it is now permanently equipped on my character - never coming off. Dont tell me this thing ain’t one of the best hunter exotics right now. The fact that everyone has it makes hunters VERY powerful in the crucible right now, and the stats prove this too. During the iron banner I almost exclusively played on my hunter largely due to this exotic. How anyone could think it’s balanced alongside other exotics, I don’t know. If you can’t beat em, join em.

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                    • It saves my ass a lot of time in pve They will nerf nerf it thanks to pvp

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                      • Yep, just the typical whiners, whining is what they do. I was supposed to kill you but didn't, so something must be broken, not that I missed one or two of my shots and let you escape. Oh yeah, when I said I wanted movement to be faster, I meant only my movement.

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                      • Edited by Fira: 5/31/2018 10:36:46 PM
                        So what your saying is that an exotic hunter helmet that grants 10 recovery for almost every engagement, on top of high mobility, with instant reload, and damage reduction/ invis is balanced...?

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                        • It's so average everyone uses it

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                          • Edited by stnbooth: 6/1/2018 2:45:43 AM
                            This is exactly what the things in Destiny 1 did. They were destroyed with the following reasoning: "Having an enemies ability or attack be able to completely erase any progress you've made and completely reset an encounter feels bad." So what, now that all weapons take longer to kill, hunters can dodge on top of it, and other classes can't do this, it's ok? Give me a break. https://www.bungie.net/en/Forums/Post/222418147?sort=0&page=0

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                            • “Just shoot them while they’re recovering”. You do know that dodging takes away aim assist right? Making it almost impossible to hit them after the roll? At least on console

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                              • Hardlight, Fightin Lion, Explosive Rounds, all damage around corners. The crying about the husk is hilarious, alpha lupi exists, warlock rift exists lol

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                                • Edited by The_Moustache: 5/31/2018 11:58:06 PM
                                  I'd rather use Graviton Forfeit instead. Nightstalkers can get their dodge back in 8 seconds, I believe, so I use invisibility to close the gap and surprise people using Graviton Lance. I usually run 0 Recovery and Crimson so I can strafe quickly and still get my health back. Wormhusk Crown will still likely get nerfed since every Hunter in PvP seems to be using it.

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                                  • I think people are more concerned with the fact that it changes how recovery works on a hunter and for others in particular. If you are a titan damaging a hunter and he runs around the corner, dodges back and has full health and possibly invisibility as he re-engages you, it feels pretty unfair that even at 8+ recovery you haven't even begun to regen yet. I think people find it to be an issue in a similar manner to how they hated the changes to health regen from D1 to D2. I don't find it OP, I just want there to be a smaller gap between how fast a hunter can regen with it and everyone else.

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                                    • I don't even use it pvp. I use knucklehead radar.

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                                      • I've been reading a bunch of these comments and it's starting to look like people don't know how to engage and retreat when it's called for. If you're rubtle is my team can't kill them either well they might be trash aswell. You don't have to play aggressively you just have to play smart if your low on health retreat. If your teammate is dying help and retreat. If there's more then you can handle run and flank for a 1v1 even the smallest bit of damage help in the long run. Pick your battles

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                                      • Anybody who thinks it is OP is bad at the game. Is it good? Absolutely. Great even. It's basically recovery on demand whenever you choose and when you combine it with the reloading dodge, it allows you to re-engage at will. However, like you said, even half a bullet of damage renders the ability moot. It mainly only benefits intelligent players who know to get a kill, dodge to reload and get health back and take on someone else. In reality, it's the closest thing we have in this game to giving players back the "power trip" in D1 where great movement and ability use could let you take on multiple players as opposed to facing whole teams at a time. Synthoceps are absolutely amazing right now and Warlocks have a portable wall hacks rift now. Each class has an amazing exotic now.

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                                        • If you threw a rock while we dodge it will stop all health regain. It's really just good for getting back in the fight quicker. OP is right land at least one shot and you're good and if they run to regain you should probably do the same and get your health back. Basic strategy tbh

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