It actually hits stuff it isn't supposed to. It annoying jumping above and behind a sentinel and still getting hit with the 2nd bash hit. Hit registration on arcstrider is a whole other problem.
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See, if you wanna know what frustrating is...try using your shield bash in sentinel and it do nothing other than push the enemy back. There's so much punishment that happens if you don't actually kill your target that you can get bursted down before you are even done. Hell, the arcstrider dodge is better at absorbing bullets than sentinel shield blocking is. At least it doesn't drain your super to dodge :/ Anyways, it's annoying for both but the sentinels slower animations really make it punishing to miss.
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Yeah, the throw sometimes blows. Like hitting 160 on a direct impact? What the -blam!- lol
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If it hits the ground or wall before it hits a target, it does less damage. It can kill 2 full health people if it doesn't hit the ground or wall but after that it does less damage.
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Edited by Talia Sendua: 5/26/2018 11:13:02 AMNo.... I killed one time in trials 3 people with a shield throw around a corner...
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One of them must have been low because it's not possible otherwise. It's designed specifically as I said it and test after test says it to be true. Unless, it's based on some sort of momentum mechanic where it has full power and speed for a short time...
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Oh nice. It just pissed me off on how they traded out bladedancer for arcstrider. I loved hungering blade and getting frontstabs.
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Yeah arcstrider is a problem. Last night we were playing and one of my partners saw me hit the guy and go straight through him. We both thought he would die until he didn't and I had to turn around and hit him a 2nd time. It happened on more than one occasion last night and my partner says it's happened to him before too.