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Edited by Mar: 4/13/2018 4:26:49 AM
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What i would say is similar to what you are saying but i would go about it slightly different. I would say a good way to make both sets people to be happy-ish would be: Keep the kinetic energy and power weapon slots Make snipers shotguns and fusions be equip-able in the energy or kinetic slot. Bring LMGs back for heavy slot, keep swords, grenade launchers and rockets in heavy slots. Make it so that you can still equip a shotgun, fusion, or sniper in the heavy spot and doing so increases its damage but reduces it's ammo reserves. OR (and honestly the more personally preferred option) make specific heavy slot version of shotguns snipers or fusions (IE - sleeper simulant from D1) and also giving shotguns snipers or fusions that can be equipped in kinetic or energy slots (even if kinetic fusions don't make alot of sense, ignore that for now for sake of example). Keep the ability to equip normal weapons in energy slot or kinetic slot. This way if people want they can use an energy or kinetic version of the weapon they want, and also use what ever type of weapon for a secondary one; be it a scout rifle and a hand cannon, or a shotgun and a auto rifle, or even a fusion rifle and a shotgun. While still having a heavy slot weapon that is different for when something really needs to die. My idea is to kind of meet half way, because both weapon systems (D1 and D2's) have some merits and issues. Allowing more customization while also preserving the feeling of the weapon type and slot its equipped in. Also allowing each weapon to be balanced on an individual level instead of a archtype or class level. I like your idea but can't say im too big a fan of equipping things like auto rifles or hand cannons in the heavy slot. I can't help but feel that would bring about more problems than it would be worth considering bungie's habit of putting PvP balancing before PvE and potentially throwing all balancing in this game into a tail spin. Though that being said, i would not be opposed to having specific energy / kinetic version of swords rockets and grenade launchers; However they would have to be balanced alot to get the feel right without making them overpowered or worthless.
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  • Well nice post! Glad to hear your feedback. I think we really have the same idea. My main idea was the Snipers etc moved to kinetic and energy slots, and the power slot being a kind of super charge slot. The exact implementation I havent really settled on a hard idea, but I mainly mentioned some possibilities. It seems we are in complete agreement on the first idea, and we differ on the second, with you viewing that normal kinetics and energies are not able to be equipped in the power slot. I agree that doing so would be really hard to balance, but I think if it could be done right, or perhaps built from the ground up(Destiny 3-4?) that it could possibly be something really interesting. Kinetic fusions certainly can make sense. They simply do not disintegrate enemies, and fire a kind of burst of railguns or something. Anyways appreciate the post! Have a great night.

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  • Edited by Mar: 4/16/2018 5:52:43 AM
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    Thanks for the reply, and while yes our ideas are very similar the differences are a bit more than that, i am just not great at articulating it properly. While your idea (could be reading it incorrectly or drawing wrong conclusions) seems to be allow all weapons to be equipped in any slot and having the slot it is equipped in change its damage / ammo properties. My idea would be for two options that would achieve sort of the same goal. Either A - allow specifically only shotguns snipers and fusions to be swapped between slots with power slot giving them a damage boost but lowered reserves and (should have said this more in detail before) use mods to determine damage type and the other slot they can be equipped in (IE - a kinetic damage modded sniper could be thrown into either the kinetic or heavy slot) or B - create specific versions of shotguns snipers and fusion rifles for each slot (which is why i said i would not opposed to weaker version of swords / grenades which one already exists sort of / rockets for the other slots). this way there is always an option while also keeping the already existing loadout style for those who like it. So if a person wanted they could have a destiny 1 style load out, or a destiny 2 style loadout, allowing for customization of damage types and weapon verity. Honestly option B is probably the easier of the 2 to program into the game, and a change to how mods work would make it more possible. option A could be more fun but even though it is a way for them to change it i personally doubt it would work as well for the game. Mods could be used to determine the equip slot, such as a kinetic mod would make it in the kinetic slot and a elemental damage mod in the energy. And to add something to your idea, if they were to allow hand cannons, ARs, scout rifles, etc. into the power slot, perhaps make it a damage type mod for "heavy" that locks it there but changes some of its properties. Hope that makes it slightly more clear, as i said im not the best at articulating the ideas. Frankly im just glad to see someone having a actual debate about any form of feedback changes without it devolving into insults. Hope someone at bungie reads any number of the suggestions from you or other replies and it gives them ideas to add to / refine the probably already in development patch for weapon slots.

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