LOL
Edit: Slot machines are slot machines no matter how anyone tries to sugarcoat it. In video games it's under age gambling and it is teaching kids/teens how to gamble. Knowing just like Vegas it's all RNG. Just add one or 2 shiny things and maybe if you spend enough money you might get that shiny thing.
What's next. Telling everyone the tooth fairy is real?
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Well I mean Nintendo is selling cardboard at near $70 so anything is possible.
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That's not even remotely comparable. 1) Beyond normal and fair advertising and marketing, Nintendo is not trying to addict people to cardboard gimmicks; 2) You know what you're buying. It's not a gamble. You have all the information you need to decide if you're gonna blow $70 on cardboard.
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My comment was solely a sarcastic joke to Odin’s tooth fairy comment. That’s it. I shouldn’t need to explain that
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Ah, no problem then. With all the retardation going on here about, oh, [i]everything[/i], surely you can see why I'd make the mistake of thinking you were serious?
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What about "blind bags"? They are all the rage now. Even Lego sells a version of a blind bag in its stores. Eververse stuff is essentially a digital blind bag.
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They're overpriced gimmicks too. But: 1) They are not as manipulative as lootboxes that have an entire game designed around them to incite you to buy them; 2) Even the most common "filler" items in these bags have a cost. This is not so with each copy of the virtual filler items in a lootbox that's just there so the ESRB can say "hey, you're always given something, even if you don't want it." This practice (blind bags) is either not as unethical as lootboxes and therefore not an issue, or it is as bad (it's really not), in which case I would tell you that the existence of this unethical practice does not justify the existence of another one.
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If I had the use of both my hands, I'd type an in-depth response to this. It's just too tiring with one hand. Let me say just this: Having an analog, if one or the other is condemned, so too must the other go down unless there is a fundamental difference. The only difference I see is that one exists in digital form only, while the other exists in physical form. While seeming to appear out of thin air, there is a cost associated with the creation and testing of each digital item. The elements of chance, unless proven to be manipulated by supply or algorithm, are the same, as are the opportunities to purchase. I don't see a great hue and cry over corporal blind bags. In fact they seem to be very popular and widely available with very manipulative marketing directly to children, even over youtube kids. Yet no one is claiming them to be mechanisms for gambling.
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[quote]If I had the use of both my hands, I'd type an in-depth response to this. It's just too tiring with one hand.[/quote] Sorry to hear that, I hope it's only temporary. Thanks for taking time to respond despite that. The issue I have with your line of thinking is that it's a justification to never do anything: if all problems can't be fixed, then it's best do nothing about any single one of them. That doesn't seem very practical.
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It is temporary, thank goodness. Bad motorbike accident. I'm totally for taking action when it's warranted or even seems warranted. I'm just ruminating over an example that seems to closely parallel what we see in Eververse and asking the questions about whether or not they are twins. Believe me, as the father of a six-year-old (seven this month) and five-year-old, blind bags and, to a greater degree, microtransactions in mobile games are the bane of my existence. I'm just not sure that they rise to the level of gambling a la slot machines as some people hold. If so, then the whole of the blind bag industry would seem to fall under that category, and perhaps, any pack of random cards: Baseball, Hockey, World of Warcraft, Magic, Yu-Gi-Oh, Pokemon, etc.
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The Lego minifig bags are like a buck you don't spend 100 dollars on them like you can in videogames
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Edited by GenXer: 3/1/2018 2:00:05 PMThey're more like $4, and I guess how much one spends also depends on luck and how much they like Legos.
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Excellent real world counter point.
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Fail again. With slot machines there's still a chance to loose everything you've put in. As it says. Parents are the ones who need to be educated about it. Nice to know that you believe you know more than the esrb and the UK gambling commission. Your internet muscles are strong today.
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So you don't lose when you get something of a drastically lower value than the 2 dollars spent (rarely exceeding half the value you put in) more often than not?
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Edited by X-LoganX: 2/28/2018 5:08:26 AMThat is acknowledged by both me and the esrb. It's a marginal loss but you still get something of content. The main difference is that with gambling you have the chance to get [u]nothing[/u] back. Lose everything. Add to that with gambling you're playing with [u]money[/u] to get [u]money[/u]. Here your making a purchase to get random content. I don't see how it can be described any simpler.
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Edited by Orpheus49: 3/1/2018 3:03:37 PMIf someone gives me a bag of shit, that doesn't mean it's a good system You are looking at the literal defenition of gambling, something these greedy companies use as excuses
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The scheme is still underhanded And d2 is still lack luster for the sake of monetization
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How is it underhanded? Because people are easily parted with their money?
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Because they ar designing it wit the sole purpose of being anti conservative and making the consumer spend more that necessary
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But the consumer doesn't have to spend any more than necessary. Buying loot boxes isn't mandatory in a game, it's something a user has to opt in to do.
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That is completely disregarding how bungee purposely waters down the content and depth of the game to focus on these underhanded schemes
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So people are spending money on loot boxes because there is nothing else to do in the game?
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People aren't playing the game because all there is, is loot boxes
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Uhh....no. Sure it may be a part of it but there are a dozen more reason that people have for not playing. Don't exaggerate the issue.
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Edited by iDovahBear: 3/1/2018 3:36:37 AMBut we can clearly see they're designing the rewards for playing much more poorly versus the rewards for the "blind bag" loot boxes that purportedly haven't been a detriment to the core game. The Mercury Patrol armor is literally just a bunch of random plastic shapes (at least for my Titan, although the gauntlets are halfway decent). For [i]playing grindy ass Vex quests on the hot new DLC Patrol grind scheme, you get... plastic.[/i] But if you get or buy the loot boxes, you get literal Vex armor. The sort of stuff that we used to have to crack open into the Vault of Glass to get a taste of, or a Vex themed strike specific loot drop. Rare stuff. PvE stuff. Not Eververse stuff, not at all. Now they're just in the loot boxes, almost exclusively. Yeah you can earn them with random bright engrams you earn, but the point here isn't about whether you can play to earn it or have to buy it, [i]but where they're tucking away their best work, and the stuff that the core playerbase is trying to get a hold of.[/i] Those bastards tucked it away under microtransactions praying some people had shitty enough RNG and deep enough wallets to risk a few bucks on the Eververse instead of just playing the game for the looter shooter it was supposed to be, and you can't convince us otherwise after D2's fall from grace. Perhaps they thought people would be enthralled by a cosmetic cosmonaut wonderland, but so far it's been nothing but a huge surge of disillusionment for the franchise. D2 feels like a mistake, and for more than one reason, and this is one of them.