The complaints of "grenade spamming" are funny. Given the grenades are currently so weak anyway, the improved grenade recharge has made actual engagements more common in CD.
At the beginning of CD the "team shoot meta" was still common. Did not take long to change that when you tossed a couple of nades where the enemy was camping. Sure, the grenades may not kill them but you can bet they left the campsite.
It goes to show that given a viable counter ANY so-called "meta" can be effectively challenged. Bungie just proved that players want more choices and less "balance".
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Armour that creates double grenades is a bit of a problem, especially if both players are using them and they have perks or skills that speed up grenade regeneration.
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Edited by DeathPony07: 2/18/2018 5:02:04 AMThe only grenade spam that is annoying is the tracking skip grenade and smoke. The rest are easily avoidable, because they're so weak.
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This is a great argument. Can you please explain it to the horde of Skip Grenades currently eating my face?