[quote]
-supers take forever to regen, and getting kills only gives you a small sliver of energy.
-weapons are static and perks never change. Even firefly was nerfed to the ground.
-they took our special weapons and threw them into the heavy slot. I mean who is going to choose a sniper over a RL now??
-removed machine guns
-changed launchers to only have 1 rocket in the clip
-no armor perks
-removed discipline strength and intellect so you can’t optimize your power anymore
-pigeon holes you into one of two perk sets on subclasses.
*all done in the interest of pvp balance*
[/quote]
I think some of these changes were positive, but not executed properly. I like the idea of static rolls, yet Bungie did not implement a finalized mod system. This ultimately screwed them big time.
I like having two primary weapons. Now I can choose two different guns and be more versatile across all ranges. It actually makes me feel more powerful. It also makes the player think harder about which power weapon to use. Snipers are very viable still, and power ammo spawns often in PvE.
Armor perks definitely need to be introduced. But this is confirmed to be on the way.
Removal of discipline intellect strength really simplified things. I think the bigger complaint is that abilities cool down way too slowly. Hopefully bungie addresses this.
The two skil trees to choose from is actually an amazing change. In D1, there were so many options to choose from, yet only 1 or two different load outs got chosen by most guardians. In D2, the two skill trees actually completely change the way your guardian plays, and make it feel a lot more unique. In essence, they removed all the non-sense that existed in D2. I do think there needs to be a third skill tree though included in an expansion.
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[quote][quote] -supers take forever to regen, and getting kills only gives you a small sliver of energy. -weapons are static and perks never change. Even firefly was nerfed to the ground. -they took our special weapons and threw them into the heavy slot. I mean who is going to choose a sniper over a RL now?? -removed machine guns -changed launchers to only have 1 rocket in the clip -no armor perks -removed discipline strength and intellect so you can’t optimize your power anymore -pigeon holes you into one of two perk sets on subclasses. *all done in the interest of pvp balance* [/quote] I think some of these changes were positive, but not executed properly. I like the idea of static rolls, yet Bungie did not implement a finalized mod system. This ultimately screwed them big time. I like having two primary weapons. Now I can choose two different guns and be more versatile across all ranges. It actually makes me feel more powerful. It also makes the player think harder about which power weapon to use. Snipers are very viable still, and power ammo spawns often in PvE. Armor perks definitely need to be introduced. But this is confirmed to be on the way. Removal of discipline intellect strength really simplified things. I think the bigger complaint is that abilities cool down way too slowly. Hopefully bungie addresses this. The two skil trees to choose from is actually an amazing change. In D1, there were so many options to choose from, yet only 1 or two different load outs got chosen by most guardians. In D2, the two skill trees actually completely change the way your guardian plays, and make it feel a lot more unique. In essence, they removed all the non-sense that existed in D2. I do think there needs to be a third skill tree though included in an expansion.[/quote] I imagine not everyone agrees with me, but to counter your points with reasoning: You like static rolls but want mods? I prefer random rolls so that I can have variety, a chase. I ran undying mind countless times for an imago loop fatebringer roll. This is missing from D2, a chase. A mod system that has actual perks on it wouldn’t be a bad idea, however, it’s just in their current state “stat boosts” are negligible at best. So you like two primaries for versatility; you want to be able to be effective at different ranges. So why would you choose two primaries (say a hand cannon and a scout) Over say a hand cannon and a sniper? Or a scout and a shotgun? That doesn’t make since to me.. Also, you want to have multiple options for heavy weapons, I can understand that, but the way it used to be in d1 you would have many primaries to choose from, making the player think harder about which primary to choose... so your same logic would apply there, right? I agree armor perks are needed, but they are not confirmed to be on the way, afaik. What is on the way are the same mods used on weapons to give minor “stat boosts”. When I say armor perks, I mean perks.. like in D1: inervation, inverse shadow, invigoration, hive striker, etc. Removing discipline, strength, and intellect was bungies way to homogenize ability energy generation, but in doing so, they limit how much a player can tool around with different builds, since you couldn’t max all three you chose what synergized with what exotic you used etc. the global cooldown is too long, I agree, but putting it somewhere in the middle and having the individual stats maximize your build works best. It rewards plays that work hard for those type of things. As far as the subclasses go, I agree there were ones that never got chosen in d1, but now your stuck with either “a” or “b”. You can’t mix and match. This change, to me, seems pretty lazy. If I have multiple perks that aren’t used, I’ll buff those perks, not shrink everything down to two lanes. Even tho we disagree on nigh everything, thank you for your feedback. =]