Something ive noticed is that d2 took the exact opposite route borderlands 2 did with its sequel.
Borderlands 1 actually had some pvp, it was pretty horrendous and unbalances so for borderlands 2 they just removed it entirely outside of duels.
They also doubled down on the craziness in the rest of the game, weapons and abilities, this created chaos and hilarity and was a game i thoroughly enjoyed for 3 years.
D2 on the other hand took the opposite approach, to become as generic as it can be without being halo or call of duty, reduce everything that made it unique and double down on..... nothing really.
The entire game feels uninspired even the story which seems the only thing people say is better than d1 is still soo bad nobody mentions it outside of its comparity to d1 ( if you have to compare a slightly polished turd to a regular turd, signs are the polished turd might as well be just as bad).
I wantes to enjoy d2 but it seems as though its suffering from an identity crisis. Theres the pve side which is crying out in pain then theres the pvp side which has been forgotten by all but the most dedicated players.
I would say gearbox made the right call by playing into what made borderlands borderlands.
I would say bungie made the wrong call by playing into what made destiny forgettable.
English
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Edited by Nox Lumina: 11/23/2017 8:02:34 AMTo be fair. Borderlands 2 has less weapon variety than 1. Parts worked differently there and Unique weapons could spawn with parts from Legendary guns and vice versa, that shit was rediculous.(Dove Hornet, Ajax Ogre, etc.) But I loved both of em.
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Yeah, but in the Pre-sequel they don f'd it up, by having bad support for the game and the dlcs didn't bring an end game it needed.