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11/20/2017 6:47:12 PM
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Pulse hits more damage points on walkers than lightning, that's why it deals more. Lightning grenade has a much smaller cobe shaped aoe. Spike grenades suffer the same problem. Theoretically they deal the same damage as a pulse grenade, but the area of effect is tiny and it is much more difficult to keep enemies inside that area for the duration. Imo the cone and wall grenade types need significantly more damage. They're too unreliable at the moment.
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  • [quote]Pulse hits more damage points on walkers than lightning, that's why it deals more.[/quote] That's not true. Pulse Grenade can be thrown anywhere on a Walker and deal the same damage. If it were dealing more damage because it was striking multiple targets the damage would be inconsistent because of aforementioned dropoff. Not to mention that Lightning Grenade can also be positioned in such a way as to strike three legs at once with no change to its damage.

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  • [quote][quote]Pulse hits more damage points on walkers than lightning, that's why it deals more.[/quote] That's not true. Pulse Grenade can be thrown anywhere on a Walker and deal the same damage. If it were dealing more damage because it was striking multiple targets the damage would be inconsistent because of aforementioned dropoff. Not to mention that Lightning Grenade can also be positioned in such a way as to strike three legs at once with no change to its damage.[/quote] Nothing else explains the discrepancy. Walkers are weird though. For example as a gunslinger, the sharpshooter tree has two perks that work off precision hits: practice makes perfect increases super charge speed with precision hits, and crowd pleaser causes golden gun precision hits to generate orbs of light. However, while shooting the legs or exposed neck of a walker, practice makes perfect will activate but crowd pleaser will not. These double standards cause a lot of issues imo and are something bungie needs to work out.

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