There are a lot of players out there that think the game should have been catered to their very specific taste in gaming. That doesn't count as an actual problem with the game. It's a problem with the player and the reason Bungie isn't "fixing" these problems is because the literally can not. Let's look at some examples....
Lack of Content? Nah, the game just ended. Every game ends. Go play something else.
4v4 sucks? That's an opinion. I happen to like 4v4 so who's right?
Nightfall timers? Its. Not. That. Hard.
Static weapon perks? Balance people. Balance.
Shaders being consumabl? This argument didn't last long. Got a ton of shaders by now huh? So many that you're deleting them to make room? That's what I thought.
MIDA? Yeah again, this one died pretty quickly.
Can't buy specific gear? You'd grind for a god roll if you could but grinding for all the gear in a set is crap? There's the door.
No new dlc raid? Whoever said it had to have one?
Let's look at some valid issues
The Vault. Enough said.
Being able to pick specific Crucible modes.
The Calus glitch.
Empty Cayde's chests. Not to include the fact that 1 might only contain Charred Celery. Cayde was saving that just for you and, you shouldn't look a gift horse in the mouth.
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I dunno pal, seeing how this is not the first game of this franchise, with things that it's done both right and wrong. I think it's pretty fair to admit that people want the new one, which is a direct sequel, to not repeat its past mistakes.
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[quote] Lack of Content? Nah, the game just ended. Every game ends. Go play something else. [/quote] mmo`s dont end. And Destiny 2 is an mmo
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MMO's run on a subscription model. Destiny isn't less an MMO and more a "shared world shooter" I think instead they need to improve the replayability of the content they have. E.g. A hard mode for the campaign.
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Edited by Uvirith: 11/20/2017 10:37:50 AM[quote]MMO's run on a subscription model.[/quote] Last time I checked there was only one mmo left with a subscriptionmodel (WoW), and even that one already has a way to pay for your gametime with ingame currency.
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Fair point... I've not checked in a while so you're probably right. Still, my wider point holds. The ingame currency model also requires constant play to be profitable. Destiny is more episodic. Finish this episode then do something else until it's time to buy the next.
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No, it's really not. What makes you think Destiny is an MMO?
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M assive M ultiplayer O nline Destiny 2 checks all those boxes. Plus it has Clanstructures, Openworldcontent with random drop in and drop out, socialhubs, characterdevelopment, dungeons, Raids, non soloable content, eventstructures ..... With the patch when the chatsystem comes, its a fullblown mmo.
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What makes you think it’s not?
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MMO's usually consist of huge open worlds, capable of supporting hundreds in the same game instance; they also support large scale co-operation between players. Destiny has a few small open ended areas where you can meet up to 5 other players in the same instance and the largest scale co-operative activity it can boast is 6 players for the raid. Destiny has light MMO elements but it is in no means, a full blown MMO.
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Edited by TrublGrippin: 11/17/2017 7:30:35 PMOpen areas gather quite a lot of people in them. The game does fit the description of the term Massively Multiplayer Online. There's nothing in the technical term "MMO" about how exactly many players must fit into one area for a game to be one. Plus a more distinct feature of an mmo is character creation and progression through levels or loot, and dungeons and battlegrounds. All of which this game has.
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[quote]Open areas gather quite a lot of people in them. The game does fit the description of the term Massively Multiplayer Online. There's nothing in the technical term "MMO" about how exactly many players must fit into one area for a game to be one. Plus a more distinct feature of an mmo is character creation and progression through levels or loot, and dungeons and battlegrounds. All of which this game has.[/quote] Yeah except the term 'Massively', I don't know if I count 5 or 6 in game world or 32 players in the social instance as massive. If there's no technical definition for it then any game that has 2 or more people online in an area must be an MMO then? In these open areas, you encounter anywhere between 0-6 people, usually on the lower end; what about having 6 people at the most says 'Massively Multiplayer' to you? Those traits you listed have more to do with RPG's than MMO's. The two go hand in hand quite a lot but character creation, progression of loot and dungeons are a lot more RPG than MMO.
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I do see more than 6 people on heroic public events. And still. There are a lot of people playing this game, online, just not in the same zones. But then again, there is no specific number of players in the same zone requirement for a game to be an mmo. I do realize I should have added "cooperative" to the word dungeons, but I see you intentionally graze over me mentioning "battlegrounds". Can you have pvp battlegrounds in a game which sole description is that it's an "rpg"?
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[quote]I do see more than 6 people on heroic public events. And still. There are a lot of people playing this game, online, just not in the same zones. But then again, there is no specific number of players in the same zone requirement for a game to be an mmo. I do realize I should have added "cooperative" to the word dungeons, but I see you intentionally graze over me mentioning "battlegrounds". Can you have pvp battlegrounds in a game which sole description is that it's an "rpg"?[/quote] Must just be you then because I never saw more than 2 or 3 people when I did public events on reset day. There is no specific definition yes but 'Massively' means on a vast scale; is 6 people vast to you? I'm unsure as to what you're asking?
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The zones are region locked, which won't let just the whole population to run in the same instance. But I did already tell you [quote]The game does fit the description of the term Massively Multiplayer Online.[/quote] I never see ques to the crucible or the strikes take longer than a minute, should be less, because it only takes that long because of the poor netcode. You can rest assured. There is a lot of people playing this game. I dunno, the question was pretty simple. Can you have pvp battlegrounds in games other than mmos? Now let me elaborate to an even more simple view, so you can understand. Remember World of Warcraft? What is the game like? You make a character, progress zones, gain levels, meet people around you, do quests and get better equipment. When you get to lategame and reach the level cap you go to dungeons with other people, raids, and pvp battlegrounds. Either to get even better gear or to just have fun. Now, does all that apply to the Destiny franchise?
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[quote]The zones are region locked, which won't let just the whole population to run in the same instance. But I did already tell you [quote]The game does fit the description of the term Massively Multiplayer Online.[/quote] I never see ques to the crucible or the strikes take longer than a minute, should be less, because it only takes that long because of the poor netcode. You can rest assured. There is a lot of people playing this game. I dunno, the question was pretty simple. Can you have pvp battlegrounds in games other than mmos? Now let me elaborate to an even more simple view, so you can understand. Remember World of Warcraft? What is the game like? You make a character, progress zones, gain levels, meet people around you, do quests and get better equipment. When you get to lategame and reach the level cap you go to dungeons with other people, raids, and pvp battlegrounds. Either to get even better gear or to just have fun. Now, does all that apply to the Destiny franchise?[/quote] There is a lot of people playing this game yes, way less that Bungie was hoping for but yes a lot of people. Just a shame there are no activities that allow for more than teams of 6, you know, like online MMO out there. Yeah that's like Destiny. However World of Warcraft is an MMORPG, Destiny is an FPSRPG; notice any similarities in there? Oh yeah, they're both RPGs. You know, the games where you can level up, progress through endgame and do challenging content? However WoW offers a massive open world with a population of thousands and activities with up to 40 people cooperatively. Destiny on the other hand offers a few small (in comparison to most MMOs) world's where you can interact with 3 maybe even 4-6 people at a stretch and the biggest group activity in the game is 6 people. See the difference in scale? Bungie aren't even calling Destiny an MMO; it's officially labelled as a multiplayer 'shared world' FPSRPG. If the creators don't want to label it as an MMO, then why do you want it to be?
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Edited by TrublGrippin: 11/17/2017 9:18:34 PMI never said they aren't both rpgs, that has absolutely nothing to do with both of them being rpgs. The point is that EVERY aspect that I've provided are applied to both of these product. EVERY. Not just some that can also be used to specifically describe rpg games. Can you strawman even harder? AGAIN just because there aren't AS MANY players in the same zone, doesn't mean there aren't ENOUGH for it to be called an mmo. Why the creators don't want to label it as such? Well because a developers labeling holds a bit more weight than a users. It insinuates some promises that the developer might not want to make. Making a complicated netcode for more people to be in the same area, or setting up dedicated servers. Both of which is additional work they don't want to do. But the thing that you're trying to avoid admitting is that the game plays like an mmo. It has every other feature of other mmo games aside from the number of players within the same instance. It plays like an mmo. It's not a carbon definition of an mmo. Like I said, every aspect persistent in WoW can be seen in this game too. That's why the game is not going to be exactly "endless", but it will try to last as long as it can with "expansions". Just like in world of warcraft. That's the reason Destiny 2 got released on PC in the first place. More people to sustain the games life cycle.
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[quote]I never said they aren't both rpgs, that has absolutely nothing to do with both of them being rpgs. The point is that EVERY aspect that I've provided are applied to both of these product. EVERY. Not just some that can also be used to specifically describe rpg games. Can you strawman even harder? AGAIN just because there aren't AS MANY players in the same zone, doesn't mean there aren't ENOUGH for it to be called an mmo. Why the creators don't want to label it as such? Well because a developers labeling holds a bit more weight than a users. It insinuates some promises that the developer might not want to make. Making a complicated netcode for more people to be in the same area, or setting up dedicated servers. Both of which is additional work they don't want to do. But the thing that you're trying to avoid admitting is that the game plays like an mmo. It has every other feature of other mmo games aside from the number of players within the same instance. It plays like an mmo. It's not a carbon definition of an mmo. Like I said, every aspect persistent in WoW can be seen in this game too. That's why the game is not going to be exactly "endless" it will try to last as long as it can with "expansions". Just like in world of warcraft. That's the reason Destiny 2 got released on PC in the first place. More people to sustain the games life cycle.[/quote] It has everything to do with RPGs for you see, everything you just listed is typical RPG fare. And every aspect listed applies to both because THEY ARE BOTH MULTIPLAYER RPG's. The difference being that one is actually, you know, MASSIVE while the other one is limits the amount of people it wants you to play in the game world with to 6. But hey, I don't know you, 6 might be a massive number to you. Bungie didn't want to label it an MMO because they know what they wanted Destiny to be; a Multiplayer shooter, not a MASSIVELY Multiplayer shooter. If they didn't want to go through the process of setting up crucial MMO elements like Dedicated Servers and better netcode because of the reasons you just stated then why label this game as an MMO when it's not got these crucial features? You've kinda just answered your own question. Destiny plays like an MMO except for the number of players in an instance which is what separates it from being a Multiplayer Online FPS to a Massively Multiplayer Online FPS. You look at something like Planetside 2 where up to 2000 people can battle over a large map of 64 Square Miles. Then you compare that to Destiny with 6v6/4v4 on maps that seem absolutely tiny in comparison. This is what makes Planetside 2 an MMOFPS and what makes Destiny an MOFPS.
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Dungeons, raids, and pvp battlegrounds are typical features of an rpg? Really? If i ask you the same question the third time, I wonder if youll pay attention to it. Can you have pvp battlegrounds in games other than mmos? You are very fixated on the number 6. It plays like an mmo because it has a typical mmo formula and there's a lot of people playing it. But nonetheless, you are missing the point very hard. Lets say the game plays like WoW because theyre both rps, -blam!- it, like every game that has the label "rpg" on it ever (right?) [quote]the game is not going to be exactly "endless" it will try to last as long as it can with "expansions". Just like in world of warcraft. That's the reason Destiny 2 got released on PC in the first place. More people to sustain the games life cycle.[/quote]
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Those other arguments didn’t die out. Those people just stopped caring and left.