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Edited by Sideswipe: 11/7/2017 1:08:26 AM
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Good episode. Wish it could've been longer, was really enjoying the topics. [quote]What are thoughts on the updates Bungie has made to PvP, has it improved play?[/quote] Yes and No. While I do enjoy not being sniped every 5 secs for daring to step away from cover, I do miss being able to do appreciable damage to other guardians - primaries feel weak and grenades suck. 4v4 doesn't feel like there's enough enemy targets. Feels empty even on these small maps especially when the opposing team is traveling in packs. Supers take too long to charge. I'm almost afraid to use it, as if I'm saving it just for that perfect moment that rarely comes. Edit: Really wanted to mention this but forgot. Competitive Playlist: What's the point? There are no official or visible rankings and Leaderboards. Isn't this why people would want to jump in and sweat? Isn't this how people justify their time spent? Isn't ranking or a certain spot on the leaderboard something to strive for? [quote]At this point in D2, how does the new weapon system (kinetic, energy, power) stand up verse D1's system?[/quote] It doesn't hold up at all. 2 primaries are underwhelming. There is no medium power level gear, it's either dinky-doo with primaries or "kinda powerful" with power ammo - why choose a shotgun or sniper over a sword or rockets (which feel weak as shit, btw)? I want to feel powerful in PvE. D2 offers nothing for this. Hell, we aren't even allowed to be overpowered for an activity just to pretend to be powerful, if only for a few minutes. There is no gear that offers any feeling of power over another. It's all so bland, nothing feels exciting, nothing that says "I'm a carrot, chase me." [quote]Do D2 game modes really fit 4v4 play?[/quote] For Comp, yes. Those modes rely more heavily on team play, as they should. For Quickplay? No, as I mentioned earlier, there's just not enough action to be fun. In D1 with 6v6, you could pick just about any spot on the map and find targets to engage. In D2, there's a whole lot of emptiness, either because they're roaming in packs, or just too spread out. [quote]Lack of power and ammo in Prestige level play[/quote] Feels like a zero sum game. Killing yellow bars requires 2-3 rockets and gives you back 2. For regular PvE play, why not let us carry more power ammo, especially for Strike Bosses or NF? With Power weapon options much more diverse, why am I still carrying D1 levels of ammo? Why not let me carry 30-40 shotgun ammo, or 15-20 rockets? [quote]Is D2 too extreme casual to hard core?[/quote] Absolutely. There's little worth chasing, as all weapons are near equal and number too few (plus Vault is too small to hold everything in "a collection game.") There's not much that takes considerable time and/or effort to acquire. With D1, it felt like there was always something to do, something to strive for, something worth logging in for 3-5 nights/week. Not with D2. They went too extreme with the casualness. They need better balance - something for longer term players to strive for, yet casuals can feel satisfied with what they can accomplish within their limited timeframe. [quote]Thoughts on balance, kill times and the Bungie ethos on weapons[/quote] Separation of the sandboxes is a MUST!!! Yeah, PvP is pretty well balanced, but we're left with boring, underperforming gear and abilities in PvE. As for the weapons themselves, I'd say rein in the range on Autos a bit (Uriels Gift should not be competing with Scouts at Med-Long range), buff Pulses slightly, get rid of sidearms, buff grenade damage and buff Super charge rate. Make the game fun again. [quote]Will D2 be a reverse of D1's backward power creep?[/quote] No, D2 will not slowly introduce more powerful weapons willingly. At best we'll see some interesting perk combos, but nothing that screams "chase me!" This entire game has been a drain on everything that made the game fun - power, space magic, chucking grenades, different types of Supers, and larger groups of friends playing together.
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  • This post almost moved me to tears. 100% Accurate IMO. Destiny 2 is what happens when a company twists itself up so much in order to try to avoid doing what they've needed to do since Day 1 of Y1 - Separate PVE from PVP. Or at minimum, separate the competitive PVP from the rest of the game so we can feel powerful in PVE and casual PVP can go back to being a fun, chaotic, imperfectly balanced mess that it was. Was D1 PVP ever balanced? Hell no. Was it frustrating? Occasionally, but what PVP mode isnt? But was it fun? Oh yeah. And no matter how much people hated the meta, they just kept coming back to play anyways. IMO, this game was never MEANT to be competitive. But if its going to have competitive PVP, then it needs to be bland and boring AF and standardized, and most importantly, separated from the rest of the game.

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  • [quote]Destiny 2 is what happens when a company twists itself up so much in order to try to avoid doing what they've needed to do since Day 1 of Y1 - Separate PVE from PVP. [/quote] I can only assume two things: 1. They don't want the "hassle" of managing 2 sandboxes. I get it. But how much management would be required for the PvE side? Set it and go, maybe buff some underused or underwhelming perks or weapons. 2. They're overly concerned about players beating content too fast - melting bosses before they can attack (remember Y1 Winter's Run and 3 Gallys + Solar Burn?). But so what? That's what makes it fun and feel worth it. Maybe our fun comes at their expense and we can't have that, can we?

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  • Edited by Ez: 11/7/2017 9:26:55 PM
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    [quote]While I do enjoy not being sniped every 5 secs for daring to step away from cover, I do miss being able to do appreciable damage to other guardians - primaries feel weak and grenades suck.[/quote] Titan grenades are strong. Warlock not bad. Hunter - yea, those suck but Hunters have other advantages the other 2 classes can't match. [quote]4v4 doesn't feel like there's enough enemy targets. Feels empty even on these small maps especially when the opposing team is traveling in packs. Supers take too long to charge. I'm almost afraid to use it, as if I'm saving it just for that perfect moment that rarely comes.[/quote] Which is it? I mean, if the opposing teams are always traveling in packs, that's the perfect time to use your super and you should have plenty of opportunities. [quote]Competitive Playlist: What's the point?[/quote] Lots of Trials players play that mode during the week to stay frosty for the weekend and Trials. Other than that, though you have a point. [quote]why choose a shotgun or sniper over a sword or rockets (which feel weak as shit, btw)?[/quote] Because they differ in how you play. Swords are great noob killers, but not very effective vs decent players with shotguns, fusion rifles, or rockets. And I'll take my sidearm or smb over a guy with a sword any day. Rockets are great for multi-kill, but you have to pick your spot due to limited ammo. Fusions and shotguns are insta killers with decent ammo capacity, but require more skill - esp the shoutgun which are no longer the snipers from Destiny 1. I disagree with you completely on your points here. You simply don't like them because it requires you to adapt. Every one of those are OHK/Mulit kill weapons in skilled hands. [quote]There is no gear that offers any feeling of power over another. It's all so bland, nothing feels exciting, nothing that says "I'm a carrot, chase me."[/quote] You mean the one OP weapon which will make it easy to crush your opponents. That's not a bad thing. [quote]For Quickplay? No, as I mentioned earlier, there's just not enough action to be fun. In D1 with 6v6, you could pick just about any spot on the map and find targets to engage. In D2, there's a whole lot of emptiness, either because they're roaming in packs, or just too spread out.[/quote] While this point has [i]some[/i] validity, it's an over exaggeration, IMO. Except for a couple of maps, I rarely have to go looking for a target. [quote]Feels like a zero sum game. Killing yellow bars requires 2-3 rockets and gives you back 2. For regular PvE play, why not let us carry more power ammo, especially for Strike Bosses or NF? With Power weapon options much more diverse, why am I still carrying D1 levels of ammo? Why not let me carry 30-40 shotgun ammo, or 15-20 rockets?[/quote] Total LOL statement. You were shooting for sarcasm, right? [quote]Absolutely. There's little worth chasing, as all weapons are near equal and number too few (plus Vault is too small to hold everything in "a collection game.") There's not much that takes considerable time and/or effort to acquire. With D1, it felt like there was always something to do, something to strive for, something worth logging in for 3-5 nights/week. Not with D2. They went too extreme with the casualness. They need better balance - something for longer term players to strive for, yet casuals can feel satisfied with what they can accomplish within their limited timeframe.[/quote] Nail on the head there. With all the other changes, they needed to add a lot more items to compensate. They don't have to make OP armor or gear, they need to not be lazy and come up with cool stuff people want, even if it's just for aethetics. [quote]Separation of the sandboxes is a MUST!!! Yeah, PvP is pretty well balanced, but we're left with boring, underperforming gear and abilities in PvE.[/quote] Any very good observation. Hammer meet nail, round 2. [quote]No, D2 will not slowly introduce more powerful weapons willingly. At best we'll see some interesting perk combos, but nothing that screams "chase me!"[/quote] And you know this, how? [quote] This entire game has been a drain on everything that made the game fun - power, space magic, chucking grenades, different types of Supers, and larger groups of friends playing together.[/quote] Again, some validity, but an over dramatization. Different supers sure would be welcome, but lets not pretent there was a huge diversity in charcter builds in D1 either. There were more options, but there really wasn't any more diversity as the majority ran cookie cutter builds. Totally agree there should be ways to play with a larger group. Selectable 6v or 4v quickplay, private matches, a LOT more variation in weapons and armor appearance. Less focus on timers to lazily give the illusion of challenge, and for shit's sake let us choose the game mode.

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  • Edited by Sideswipe: 11/7/2017 10:06:48 PM
    [quote]Which is it? I mean, if the opposing teams are always traveling in packs, that's the perfect time to use your super and you should have plenty of opportunities.[/quote] For the average player? Good luck getting more than 2 kills before being team shot. Yes, there's roaming supers, but many have become hesitant to use them in 1v1s because they don't want feel as if they "wasted" it, and finding other targets can be a pain as they are on the other side of the map [i]and[/i] the game alerts players when a super has been activated. [quote][quote]why choose a shotgun or sniper over a sword or rockets (which feel weak as shit, btw)?[/quote] Because they differ in how you play. Swords are great noob killers, but not very effective vs decent players with shotguns, fusion rifles, or rockets. And I'll take my sidearm or smb over a guy with a sword any day.[/quote][/quote] The context of my statement was for PvE. Kinda retarded that I have to choose between medium damage or heavy damage. And God forbid I want to switch it up for a particular encounter, I'm [i]still [/i]penalized for it by losing half my ammo. Either don't penalize me for switching, or let us hold more power ammo. [quote]I disagree with you completely on your points here. You simply don't like them because it requires you to adapt. Every one of those are OHK/Mulit kill weapons in skilled hands.[/quote] You're saying I don't like shotguns? How can you know that? [spoiler]you don't. You're assuming.[/spoiler] [quote][quote]There is no gear that offers any feeling of power over another. It's all so bland, nothing feels exciting, nothing that says "I'm a carrot, chase me."[/quote] You mean the one OP weapon which will make it easy to crush your opponents. That's not a bad thing.[/quote] You mean it's good thing there's nothing to chase? No weapon that makes you feel powerful? [quote][quote]Feels like a zero sum game. Killing yellow bars requires 2-3 rockets and gives you back 2. For regular PvE play, why not let us carry more power ammo, especially for Strike Bosses or NF? With Power weapon options much more diverse, why am I still carrying D1 levels of ammo? Why not let me carry 30-40 shotgun ammo, or 15-20 rockets?[/quote] Total LOL statement. You were shooting for sarcasm, right?[/quote] Dead serious. And again, it's from a PvE perspective. [quote][quote]No, D2 will not slowly introduce more powerful weapons willingly. At best we'll see some interesting perk combos, but nothing that screams "chase me!"[/quote] And you know this, how?[/quote] Because the entire game has been built around balancing PvP. Why would they willingly throw it all out the window with the 1st DLC? Listen, I'm a PvE first player. So my perspective is about the power fantasy in that mode. You can't have a balanced game for PvP and power fantasy for PvE within a shared sandbox. The needs of both are contradictory, which is why separation is necessary.

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    [quote]For the average player? Good luck getting more than 2 kills before being team shot.[/quote] In trials, yes. In Quickplay? Nah. It's generally not an issue if you play correctly. I mean, sure it happens sometimes and can't be avoided, but in general, there are too many lines of sight -- you can always flank and picke em off if they huddle together. They can't look all directions at once. [quote]Yes, there's roaming supers, but many have become hesitant to use them in 1v1s because they don't want feel as if they "wasted" it, and finding other targets can be a pain as they are on the other side of the map and the game alerts players when a super has been activated.[/quote] That was kind of my point. They're not always together if one is on the other side of the map. There's the 1v1 you say you never get. Kill him and save your super. [quote]The context of my statement was for PvE. Kinda retarded that I have to choose between medium damage or heavy damage. And God forbid I want to switch it up for a particular encounter, I'm still penalized for it by losing half my ammo. Either don't penalize me for switching, or let us hold more power ammo.[/quote] Ok, good point then. [quote]You're saying I don't like shotguns? How can you know that?[/quote] I never specified shotgun. And I didn't assume anything. I concluded based on your own words, which is basically,"I don't like it because they don't work like before". Well, get over it and adapt. [quote]You mean it's good thing there's nothing to chase? No weapon that makes you feel powerful?[/quote] Many weapons are powerful. If you want to FEEL powerful, then be better than your opponent. You shouldn't beat your opponent because you have better stuff, you should beat them because you outplayed them. [quote]Dead serious. And again, it's from a PvE perspective.[/quote] I don't disagree ammo snyth wouldn't be nice, but you don't need 20 rockets to get through an encounter. [quote]Because the entire game has been built around balancing PvP. Why would they willingly throw it all out the window with the 1st DLC?[/quote] We have no idea what they would be willing to do or not do at this point. They're also not trying to balance the entire game around PvP. They're trying to do do both -- although they may be experiencing as many failures as successes for some, but not everyone feels the same way. [quote]Listen, I'm a PvE first player. So my perspective is about the power fantasy in that mode. You can't have a balanced game for PvP and power fantasy for PvE within a shared sandbox. The needs of both are contradictory, which is why separation is necessary.[/quote] I can appreciate that, but many of your gripes revolve around PVP. And while the "sandbox" is not identical, it is like you state shared, and I don't agree they could be differentiated better. I mean, isn't that the whole reason PVP happens in special PVP areas/instances? The reality though while I'm certain suggestions that fit within their goals will be incorporated, people simply need to adapt or move on. They aren't going to rewrite the entire game and go back to primary/secondary/heavy, etc. You can't please everyone, and they're not going to build custom versions of their game to suit every individual need or preference.

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  • This was good and very constructive i disagree with Some of it however

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