But they are the player base that keeps coming back and spending money which is more important. For example, sure they might get 5 million new casuals to buy the game, but most of them will stop. Now pretend that the player base Is 2 million hardcore players. Sure the initial revenue is not as much as when casuals are included, but the hardcore (which was already proven in d1) will buy up everything. They will be the ones getting dlc, making the game grow through streams and buying up all the eververse items. All which far surpasses what the casuals will spend.
While I don't think necessarily that any game should cater too much to one, it's evident that bungies focus on casuals have had more negative effects on the game overall
There was never a fine line between casual and hardcore players for destiny though. Anyone could join a pick up group and clear content. Anything "casual" And "hardcore" was always a matter of rng. Most of these people are bored people who burnt themselves out on a games release model, forgetting the large amount of content coming our way.
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