Holy shit you should have seen what i encountered today, as soon as i can get video up i will. Played about 8 games earlier was working fine, hanging 15.0, 11.0, 9.0, 3.0's along with a couple avg games on folks. Leave, come back after couple hrs and get several games in a row of impossible to kill mother -blam!-ers. 22..... Count em 22 -blam!-ing scout shots to put a guy down, half a clip of sidearm plus 4 melee on another, immunity to grenades on yet another!!! A GODDAM JOKE. I recorded 2 games, one you can see the bullshit turn on like switch mid game.
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Yeah, that's what I don't get. Some of my games start off just fine, then it's at either the middle of the match, or when the timer his 1 minute left in the match, everything goes to hell. My hit registration goes out the window, and lag comes in raging, like a bull in a China shop. I know most of it is net code, no dedicated servers, and stuff like that; but why would those make it go bad like that at the same time in the match, every single time? That seems highly fishy to me... I don't wanna put on a spinfoil hat here, but I'm thinking there's some kind of manipulation going on behind the scenes. It all just seems highly suspect to me.
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Remember , none of the well documented mind f uck 'play leveling' manipulations including damage referee, rng bullets, hit registration and failed experimental match making algorithm, were ever discussed with regard to D2. I know damn good and well they're still there. Put in waaay too many hrs. The pvp still behaves about the same. There was so much firestorm over this before, i'm pretty sure Bungie won't discuss it again, particularly with this environment and fan base.