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Edited by zNapSack: 10/14/2017 1:45:47 AM
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For gameplay purposes I see your point. And that's a trade-off they could certainly consider. Being a larger caliber round the bullet (the actual projectile) being larger has more mass (there's more of it) an thus the force with which it strikes the target is greater. In the game the result of which is manifested as flinch. Note: The following is not game related and is intended for informational purposes only. In reality, a larger caliber bullet (the actual projectile) often has more range than a smaller caliber bullet. This is due to the fact they are not as affected by wind and gravity for example since they're heavier (less affected by wind) and the cartridge as a whole is more powerful, thus the bullet has a greater velocity which exposes it to both wind [u]and[/u] gravity for a shorter period of time, thus both have less time in which to act upon it.
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  • Destiny games have perks where getting kills with a bullet increases the damage of the following next bullets for a few seconds, guns performing better because your teammates die, guns reloading faster because of getting a headshot, or reloading from sliding. Bringing real life logic is not useful in the discussion since real life logic has never mattered in Destiny's gun perks.

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  • A Barrett .50 caliber rifle has substantially more recoil than a Remington .308. An AR15 has substantially less recoil than the custom .50 caliber variant, the Beowulf. Scouts/auto rifles with high caliber should not be nearly as recoil neutral as they are in the crucible.

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  • Edited by zNapSack: 10/15/2017 3:20:39 AM
    [quote]Scouts/auto rifles with high caliber should not be nearly as recoil neutral as they are in the crucible.[/quote] True. So perhaps weapons with HCR (n Destiny), since they result in flinch, should result in a small usability penalty although many don't. An M107 is more difficult to shoot than a .22 cal. rifle for example due to recoil and is substantially heavier as well. Therefore a slight reduction in player movement speed for example could be be a minor penalty. Not both penalty's necessarily, but a minor penalty nonetheless. Just a thought.

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  • Right. It doesn’t make sense for MIDA to boost speed and have high caliber rounds. Plus, the lighter a gun is, the worse it recoils.

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  • [quote]Right. It doesn’t make sense for MIDA to boost speed and have high caliber rounds. Plus, the lighter a gun is, the worse it recoils.[/quote] Indeed. About the only advantage is handling as far as Destiny is concerned. And irl it works much the same as well since it makes them easier to carry. However, with hanguns if one is too light, as with a Scandium frame revolver for example, especially when using magnum loads, can be unpleasent at best and even result in a couple fractured fingers, which I saw happen once, at which time they understood the benefit of being able to shoot profitientlly, offhand.

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  • [quote][quote]Right. It doesn’t make sense for MIDA to boost speed and have high caliber rounds. Plus, the lighter a gun is, the worse it recoils.[/quote] Indeed. About the only advantage is handling as far as Destiny is concerned. And irl it works much the same as well since it makes them easier to carry. However, with hanguns if one is too light, as with a Scandium frame revolver for example, especially when using magnum loads, can be unpleasent at best and even result in a couple fractured fingers, which I saw happen once, at which time they understood the benefit of being able to shoot profitiently, offhand.[/quote]

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