Out of that list the highest priority genuine bug (most of the rest being somewhat explainable due to connection issues or timing/mechanics) is your last addition about only some of the fireteam spawning back into the encounter after a wipe. I completed the raid 6 times this week, 3 of those we had this issue pretty much non-stop the entire night for every wipe. We had to try various people in the team doing a "change character" to log out at which point magically the rest spawn in, then we wait for those who left to join back up. This happens at *every* encounter, incredibly annoying if you are taking inexperienced people through and hence more wipes expected than usual.
When it happens at Calus, he doesnt appear up on the throne room while this bug is happening.
The shadow realm definitely has some flakiness to it, such as pulling players prematurely right through the first barrier (to stop on the second) while the right bubble psion is still spawning in, had that happen a few times.
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I know how the spawn bug works. When someone join the raid in progress, they don't properly sync up and it causes the wipe-spawn-bug. In order to band-aid it, you have that person leave to orbit and have them rejoin the game. To fix it proper, the whole team has to leave to orbit. Bungie really needs to get a handle on this seeing as how it has never occured out of the 5 raids they have made.
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In a guided raid there is no joining while in progress mate. We had the same group all in the party from the start. I don't disagree that it might have something to do with someone's connection - but whatever it is it happens far too frequently and completely screws with guided games completions given the only way to stop it is to go to orbit.
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It isn't a matter of connections, it's a matter of syncing to the host server, which needs be addressed, I know. As for the Guided Games thing, why did you not invite everyone to a party and move it from Guided Games? The issue would no longer be present and you're free to complete your run. I'm merely offering a temporary fix that I've found to be effective while Bungie fixes the issue.
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Guided games is only for clans, having made one I know how it works, but as of right now it isn't that important. To bungie or the community. You recieve nothing for having a high score on your guided games because its still in beta phase. Not to mention barely anyone uses GG as it is. So stressing over something so minute is not worth the effort. And yes, you may have to start over, but at least you'll have the raid team you formed already AND you'll keep the checkpoint if you so choose. I dont see how any of this is relevant to begin with considering no one joins late off of GG anyway. So it shouldn't trigger the bug.
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You do *not* have the checkpoint. You clearly do *NOT* understand guided games at all. Any progress you made during the guided game is not kept when you try to reform the party and start the raid again in your group. As to its importance - well for clans like ours which are trying to support the poor guardians who are prepared to sit around for 45 mins to an hour just hoping to be given a team to join it is something we wanted to help them out with. Is there sufficient rewardxs etc? No. But you get completely -blam!-ed over due to this bug by the fact you either constantly have to have people rotate back through orbit every time a wipe occurs, *or* if you start with a fresh sandbox you can hope to avoid the bug *but* lose any progress you made from your guided games raid.
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There is no checkpoints when you move from guided games. So you are screwed and forced to start the whole raid all over again. Let alone the fact that you lose your guided games credit which some are going for. The spawn bug is a complete showstopper for getting guided games credit to the team.