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originally posted in: It's actually amazing how
Edited by C1B3D: 10/5/2017 8:54:17 PM
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C1B3D

There is no sense to say give Bungie time for something that was in Destiny 1 since the beginning, and after all that "we learned, now we know what Destiny is all about" and making it worse than Destiny 1. Destiny 1 concept, is miles better than Destiny 2. Destiny 1 co-op was miles better. You could play the story on hard for ultimate challenge, with 2 friends, that was tones of fun, plus low level Strikes. You had overall more Strikes, Nightfalls where better designed, Raid was light years better, plus you could play the heroic version of Vault of Glass after you completed the normal version, without waiting. PvP was miles better. Class design was miles better. Rewards for everything you did rewarded the player miles better than Destiny 2. Destiny 2 have better graphics, better level design, sound and music, but thats it. So saying give a sequel time to hit the same level of quality content, that Destiny 1 had since the beginning is just foolish. Destiny 2 should not only be better than Destiny 1 on release(Its not), but also better than Destiny 1 with all the DLCs combined(light years away), or its a huge step back. The Witcher 2 was a great game, fans dreamed about The Witcher 3 as a better, abit bigger but with same great elements of the last game. What they got, was a 10x bigger, better, 10x more advanced with 10x more quality everywhere. This is how you create a sequel! When you pay for a sequel and you get much less, you feel, like you get robbed!
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  • Please. It takes 100 hours to complete The Witcher 3. I already have 150 hours in Destiny 2 and still don't have all the exotics, we're still waiting for the hard mode raid, and who knows what else is coming in DLC1.

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  • When you want get max out of Witcher 3 you would spend over 300 hours, not included multiple story part changes, based on the dialogue options. Witcher 3 is 400 hours of unique content, Destiny 2, how much 30 hours? And rest is just pure repeat, over and over again. 1 side quest of Witcher 3 is better designed than all the quests combined in Destiny 2. Sure online game vs single player game, is such thing. I can also go online game vs online game, World of Warcraft release vs Destiny 2. Yes you also paid every month there, but you not had microtransactions, plus i would pay every month for Destiny 2 20€/$ when i would get a top quality game with great content everywhere.

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  • The first. DLC HASNT EVEN COME OUT. It took me 100 hours for W3 as well as Blood and Wine and Hearts of Stone. You’re right about one thing: replaying a game multiple times takes more time than playing a new game that came out 4 weeks ago once. As I said I’ve already spent 140 hours in D2 (even CD Projekt Red developers have said is supposed to be 100 hours). 400 hours lol. And you criticize Destiny as rinse and repeat.

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  • Edited by Jvp WReNCh: 10/6/2017 8:47:54 PM
    But the sequel costs much less, so you should've expected less content.

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  • Edited by C1B3D: 10/6/2017 10:36:07 PM
    Ok 5/6 Strikes release(Destiny 1) vs release(Destiny 2) 5/6 Strikes, i take that. But it not change the fact that Destiny 1 release version had better rewards, better endgame. Vault of Glass was not only better designed than Leviathan (ignore the graphics), but you had better rewards, you could also play Hardmode right after you completed the Normal-Mode to get even much better rewards, the best in the game to that time. Xur had high-end items, not worthless crap like in Destiny 2(low power level) and ultra easy to get, that everyone and his dog can get for zero effort! Nightfall was the chance that you used with all 3 characters to get one of the insane Exotics like Suros Regime, Ghorn, Red Death, The Last Word, same also with the Raid. Everything was harder to get, but it rewarded the player better, it respected the time and effort of the player. It was a much better designed concept of rewards, endgame and co-op. People freaked out after days or weeks of playing to get the Thorn quest. The -Epic- version or The Summoning Pits was not only very challenging to that time, but extreme rewarding. You got one of the best weapons in the game for PvP, very powerful and unique designed gun. Thorn was also very hard to master, but very rewarding with awesome gameplay. The original version (before it was buffed beyond any logic) had insane recoil, poor stability and reload, and only 6 bullets in the mag. You could not spam it like later, 1 miss and you was dead, to the time where Destiny 1 had the fastest time to kill. I can go on, how rewarding Pocket Infinity was, or Vex Mythoclast, but i leave it here, so people can get a clear picture, how much better everything was designed around Destiny 1, compared to Destiny 2 when we talking about rewards and endgame. Here is your sequel, complete Milestones, grind Public Events, repeat until your eyes bleeding, this is Destiny 2. Where is this adventure feeling, explore the myths and secrets? Where is the challenge?

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  • Vault of glass is not better designed than leviathan. Did you already forget about all the bugs & cheeses it had? Also, hard mode & normal VoG were not released at the same time. Xur still sells exotics. You can still get exotics from the NF Stuff being harder to get was due to bs that Bungie put in the game to artificially extend play time. Vanilla D1 had a terrible rewards concept. Look up smoggy Pluto & forever 29 if you don't believe me. NF was not rewarding in vanilla D1. You just think it was because you were forced to grind it every week for the small chance of getting a good reward from it, but ascendant materials & low level legendary items that couldn't be infused were very much in the loot table, much more so than exotics. Thorn was not good in vanilla D1. Vex & auto rifles dominated the crucible during that time. D1 had the same general weekly schedule. Do the raid & NF on reset, then grind strikes or the crucible for the small chance of getting a good reward. The only difference is vanilla D1 made you run in circles for hours to level up your drops after you got them.

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  • Ok have fun grinding Public Events and play the Raid to get Tokens!

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  • You turn the tokens in to get guaranteed raid drops, which is even more proof that it's more rewarding than vanilla Destiny lol

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  • You just eliminated yourself with this one. In Vault of Glass Heroic you could walk inside with trash gear as level 28, and get maxed out as level 30 in just 1 run. You got maxed gear, it was not scaling around your Power Level, it was just all around how much luck someone had, same like today, but just all items you got, had highest level, not lower or higher. Raid Tokens are worthless, they give you crap items below your level, but nice try dude!

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  • That's not true at all. VoG items dropped at level 26, & they weren't level 30 until you maxed them out, which required experience points, planetary materials, ascendant materials, & glimmer.

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  • This, you put it into words what I wanted to say. It's hard to believe that this is what Bungie considers a sequel to Destiny.

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  • I agree with everything except class design, Titans looked fat in D1, now they can look like space knights.

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  • Edited by C1B3D: 10/6/2017 7:54:12 PM
    I like Sentinels, now you can just more than hiding in a Bubble as a Defender, or just put a group buff (was the best in the game) and thats it. I like that you melee kill the enemy and get health regen, and that on every melee kill, even when the melee is on CD. Sentinel Super is strong and awesome animated. But there are huge design contras with it. Titan Bubble is so wortless now with just Armor of Light that can only be good atm in PvP. Even on Public Events when you fight a boss and drop it, you just get kicked out of it by a boss slam. It could increase the damage inside at least, blinding enemies. That would make it powerful, with Swords/Shotguns. Right now, its just more easy to kill everything as Captain America. Shoulder Charge is on CD now, that not even 1 shot kill in PvP. Yes people hated be killed by it in Destiny 1, but all they asked for was a CD. Risking much to get close and not even 1 hit kill on CD in PvP is just weak, i mean you are dead 95% of the time before you can hit melee 2nd time, in this meta with team camping. Magnatic Grenade is also very weak, i mean why i should and waste my time with this thing, that you need to stick on the enemy for max damage, when i just can use Pulse 2x and do more damage in every situation? Sunbreaker have also problems cross the board. This are the design fails that just should not be in the game that get promoted as a sequel. I not ask for perfection, but when you design a class as a developer, it should work and giving you something special, it should make sense, and the gameplay need to be rewarding with it, and not feel like you charged a Super and waste it(Bubble). Or you play a Sunbreaker, and you ask why i playing this Subclass because the only one good thing about it, is to weaken the enemy by 50% for the group with your melee (in sprint).

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  • 100% with you. Even the trophy list is disappointing

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  • Edited by C1B3D: 10/6/2017 12:31:40 PM
    There is not even a specific one for beat the raid on hard. It shares one with Prestige Nightfall. Its like "Thx for playing our game, we at Bungie worked hard to give you the best 2 weeks of the month, and we hope to see you all again in Destiny 3". Everything was made around 2 weeks, and game over. I miss things like Flawless Raider.

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  • I would rather be teamshotted from mida than dying stickynades

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  • you were not dying to sticky Andes often at the launch of D1. Now in D2 they do 80 damage or something pointless

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  • ~yes. because concepts are vague enough to let anyone make something sound better since it can be whatever they want it to be. Poor point. ~Hard mode was invalidated regardless of what activity you ran. Destiny was only ever "hard" in 2 situations. A designed encounter in the raid. or when the area you are forced in+ over inflated healthed enemies with stupid damage via modifiers ganked you. ~D1 launch and D2 launch have the same number of strikes. Trying to say that D2 should have more strikes on launch simply because it's a sequel is laughable. Strikes are narratives to relevant things happening at the time in the games timeline. So adding more strikes would mean they would need more going on in the current time. ~I have to disagree on nightfalls. It was super passive play. Map design often had a cheese spot which had to be patched out. and their main design was "lets add more majors." I enjoy these nightfalls because for the most part the areas are designed better. Modifiers are interesting compared to "more damage, less damage, slow cooldowns...etc." overall more active play. ~You had to wait for hard mode for nearly all the raids in D1. i'm pretty sure only 1 of them had hardmode available when the raid first launched. as far as raids go design wise I can say I think D2's raid is better than crotas. better than kings fall. Debatable for the other 2 raids though. ~Major disagree on pvp. it was more "fun" because you could 1v3 realistically. But to be on the receiving end of the tools that enabled that was never fun. And that alone is why I prefer D2's pvp. ~Exactly how was class design better? because you had choice? You realize that choice was inflated right? there was 1. maaaaaaybe 2 valid setups on most subclasses. a lot of it was too niche to be useful. ~Can't agree considering D2 offers more activities to make progression in at the end portion of hitting current max level.

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  • I see a lot of fanboy talk.

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  • You have issues. I have my own problems with Destiny 2. Did with Destiny 1 as well. I don't have to agree to the person I replied to or the OP of the thread to not be a fanboy.

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  • If rational, intelligent response is fanboy talk...

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  • [quote]If confirmation bias is fanboy talk...[/quote] There, fixed that for ya.

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  • From which perspective?

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  • Pretty sure I’ve already stated that twice.

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  • You stated that his response was biased and subsequently accused him of being a fanboy because he did not agree with you? or the OP?. Why should the OP's points not be considered biased "...Its been out a month and Destiny 2 is already dying. It's undeniable.. Screw the casual fan base, the 3 hour a week players. I'm not talking about them. They are ignorant. I'm talking about the people who dedicate hours a day to playing this game and have given over hundreds of dollars to this company while being spoon-fed total bullshit."

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