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originally posted in: Destiny 2 Feedback
9/18/2017 9:24:46 AM
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Here's some of the things I find bad with the game 1. Reused weapon designs (It boggles my mind with employee numbers over the 500 mark that weapon designs are reused from Common to Legendary. For instance the currently very rare Dead Orbit hand canon looks exactly the same as the Old Fashioned, there are more examples of this as well) 2. Reused Strikes for quests etc (The 300 Power lever Arms Dealer Strike that you have to do for the Raid Exotic, the Strike for that Exotic should be a unique Strike not a reused one, another example of reusing content by Bungie. This won't be the last time this happens in D2 you can bet on that) 3. Enemy AI (Completely unintelligent and totally predictable after encountering fight instances after the 1st time) 4. Crucible (Is currently unrewarding to play, you get 1 Token for a win and 1 Token for a loss. This needs addressing to 3 Tokens for a win and 1 for a loss. Drops could use a boost too as Public events are far more rewarding and take less time to complete. I'd aslo like to see you awarded 1 Crucible rank up token per Trials match, you currently get none) 5. Xur (It's only been 1 week sure but I'd like to see Xur offer unique Exotic Emotes, Shaders and Sparrows every week. I currently have 700+ Legendary Shards with no where other than infusion to spend them on. And Bungie, TAKE HIS LOCATION OFF THE MAP) 6. Rumble (For the love of Cayde Bungie where the -blam!- is Rumble or 6v6 or Rift, this should really go in the Crucible point above but come on, we want more PVP modes to cater for all types of players)
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  • Weapon designs are actually unique enough for me. I see the smaller details and know they are basically saying each gun is like holding a 9MM in your hand, then putting a smaller scope on one and an iron sights (if possible) on a bigger version of it. I get the frustration, but it's literally saying that this is YOUR gun... not the replica from DO, FWC, ect. Strikes are being reused because of a quest or otherwise like my most recent (I got Sturm) is the same reason I said in Destiny 1: We do patrols. We go by multiple areas to do these patrols. Yet we don't notice the troop changes... the guns they use this time, ect.... so? You finally find enough dead guys in a single area and the quest is completed. They simply shifted those baddies, into said area, for a one time quest. Suddenly we never see them again in certain cases... in others? Like the dreadnaught patrol, Shield of Oryx? Or revamped Omnigul strike? Well... we apparently didn't kill them good enough. Enemy AI is 100% agreed on. Competitive crucible? That's too many matches. I'm finding it hard to stay interested past the first five rounds. There isn't enough diversity in the classes anymore... no speed builds which will be 300+ LL for example... Sorry, but this new Trials? It's a long haul strategy. Really long. Xur is fine as is honestly for me. I do agree about his inventory however. Rumble would be a welcomed addition anytime down the road. No doubts there. We need more gametypes at the least.

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