I liked how Ghaul was sort of changing his mind after talking to the Speaker. Wanting to be worthy of the Light instead of just taking it. The way he looked at the Speaker's mask when the Consul killed him.
Then I was disappointed how he just went typical boring yelling villain right after that.
Also, when killing Thumos and taking his ship, you would think that the Cabal inform their army about this. Like "if you see a ship with Thumos' signature, shoot it down". But you can just fly to the Almighty ez-pz. Meh.
And disabling their weapon was too easy. First some vents who just open after a while, and the dumbest part was that fusion cell or something like that. You just pick it up and throw it in that hole and boom... Not to mention you used the exact same ship again to get back to Earth.
Also how do the Cabal not know or care about the Farm? Get a capital ship there and eradicate it.
"Those who fled are being hunted." Oh really? Yes they just have huge bases in the EDZ but the Farm is fine 😂.
It's also kind of cheap that you see the House of Judgment banner and Ghost calmly says we worked with a Fallen from that house. That's it? I'd be alarmed and try to find out what's going on and what Variks is doing. I know theres a scannable object with some backstory, but I feel like there should be a quest chain around the Fallen with cutscenes and Variks and stuff. Sigh, but thats locked behind a DLC I guess...
So basically I liked some aspects, and its great you can do more stuff to level up but I can't unsee some gaping holes.
English
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Since the farm is a secret base, I find it hilarious that whenever we make a goal, fireworks and flares shoot up in the sky.... Do they WANT the cabal to find us!?!
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[quote]Since the farm is a secret base, I find it hilarious that whenever we make a goal, fireworks and flares shoot up in the sky.... Do they WANT the cabal to find us!?![/quote] Haha yes