It just feels bad to have to reload your weapon twice because you hit sprint literally one or two milliseconds too early.
Maybe that could have been the entire post.
My only other critique would be that... I dunno. I would understand the desire to be conservative with cooldowns, but Grenade and Melee ability cooldowns aren't where that conservation should be happening.
It feels, whilst in combat, as if I've got my class ability up more often than the latter; which seem, at least in some sense, to be considerably more basic and pragmatic functions of the class and/or game-play mechanics.
I'm open to the idea of class abilities, despite being a hopeless simpleton; i'm just not entirely convinced they should feel as available as something as rudimentary as a grenade. u.u
Were I to make tweaks to game-play as it stands, I would probably consider reigning in the speed at which class abilities refresh (as it would correspond to the function/length of the ability), whilst *considerably* decreasing the cool-down incurred after using grenade and melee abilities.
For instance, Hunter dodge needn't be on the same length of cooldown as you might find on the Warlock health zone, because the Warlock Health zone, as a combat manipulating effect, lasts considerably longer.
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