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originally posted in: Numeric Keypad conflict issue
8/29/2017 1:07:31 AM
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The only workaround for me so far is to use Autohotkey. My Script looks like this: [spoiler]Numpad1::5 ; Grenade Numpad4::4 ; Class Ability Numpad7::7 ; Air Move Numpad8::8 ; Interact Numpad9::9 ; Crouch Numpad0::0 ; Super[/spoiler] Hope i dont get a ban for using AHK <_<
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  • Edited by ADragonWithin: 8/29/2017 1:11:26 AM
    It's highly likely that using an injector of any type that applies things directly or indirectly will lead to the exact thing you're hoping to not happen. Reason being, macros and the like are going to be against the ToS for it. So if you use an outside-of-game keypresser or keymapper, even if it's to make it easier to remap things, you might get poked, so best to use the game's settings and work around it for the Beta. It should hopefully be fixed upon full release, as this does sound like it's a considerable pain (not being able to use the keys you want to use).

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