I still say that poledancer needs to be attack on trigger like fist of panic. That little dodge thing doesn't make up for the fact that titans are at their worst much faster than hunters, and titans get an attack on trigger just *boom* and you're down. Having the arcstaff do a sweeping attack if triggered on the ground or if triggered in the air, giving you a brief moment to aim before shooting forward like a lance at a single target like death from above would go a long way to making the super feel worth while. As it is, titans super may not have "combat combos"... But it doesn't need the,... Just boom bam smash crunch and everyones dead. The pole dancer might look neater, but that does't help if you're not able to get kills with it.
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Just gonna say that you switch back and forth between Arcstrider and Striker in such a way that it makes you practically impossible to follow. For instance, "That little dodge thing doesn't make up for the fact that titans are at their worst much faster than hunters," is very misleading, and I can't quite see what you're trying to say, whether you think hunter has it worse now, or titan. I'll say this for Arcstrider. Yes, having an initial attack instead of a super-entrance animation would be useful. And yes, the dodging is not perfect, but it's WAY better than Bladedancer was, and despite needing some mastery of the combos, it's a VERY effective class when you know how to use it. Sure, Titan doesn't need the combos because it's either ground pound or personal assault, but it's not got any aerial attacks like Arcstrider, no ranged attacks like Arcstrider; basically it doesn't have the options. And the options are what make Arcstrider versatile. And ultimately, the two supers do HAVE to be different, so if one is strong with two attacks and the other is strong with versatility, so be it.