JavaScript is required to use Bungie.net

Forums

7/30/2017 1:22:53 PM
1
Slightly misleading title for your topic but I agree, I don't want things to return to the way they were before the Cabal Invasion. I've always complained that the Destiny universe felt to video-gamey, that I could not loose myself narratively in it because all it's NPC's felt like NPC's in a game and there was never any sense of progression in the world ( until Rise of Iron came out and snow began to cover The Cosmodrome ). I want the world of Destiny to feel more '3 Dimensional', I want major events like Oryx wiping out most of the Awoken ( and their Queen vanishing ) or The Cabal blowing up the tower to carry some weight. I want to feel as if Destiny's expansions are building towards some eventual endgame, that this series is going somewhere instead of concentrating on a random disposable villain whose inevitable defeat will mean nothing by the time next expansion comes out.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This is a really good point. Destiny lore is pretty awesome but Destiny lacks immersion. I can't lose myself in the world like you can most RPG's. It still just feels like you're in a video game playing a video game. The social space is honestly where it all starts. The Farm looks like a good new place to start over, but it can't fall back on the same lack of life. I remember when Eris used to dock her ship over by the door to the Speaker/New Monarchy area. Right from the very start it just felt added on. She just tied her shit to a random railing. It wasn't in the Hangar. She wasn't in her own dark ass room filled with Hive trinkets and weird shit. Bungie just plopped her by the most random ass railing ever. Then they moved her, but where to? The bottom of the fxckin stairs by Vanguard/Crucible. Like a bum with all her shit piled in the hall. This didn't make for a living breathing social space, it just looked like exactly what it was... a dev saying, "eh, there's room for her here." Like she's the old couch or something. It'd be cool if they actually had random ass dialogue, conversations about stuff. Or if they moved around. Or if you go looking for Shaxx one time and can't find it, and you learn he's a soccer/football fan, because he's crouched by the field. When you first talk to him, he starts jabbering about how primitives used to kick heads around and how he could get down with that sport. I mean if the social space is that devoid of life, What does that say about the rest of your world? Well In D1 it mirrored the tower... plenty to look at, plenty to dream about, stuff you technically interact with, but empty and lifeless. Just somewhere you can push the sticks and make your character walk. You know, the biggest thing that irked me about the classic "You see that mountain over there", wasn't just that we [i]could not[/i] go to said mountain, but that even if we could... would you really want to? Is there something there that makes that mountain worth visiting? Story? Lore? Sidequests? Hidden Loot? New NPCs? A lost band of Rebel fallen sympathetic to the Guardian's Cause? Nah. I'm sure it would have just been, a mountain. Maybe with one tiny cave with some Sapphire wire and an insignificant amount of glimmer in it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon