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7/19/2017 4:34:39 PM
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[b][u]PVP[/u][/b] [b][u]Omolon[/u][/b] [quote][b][i][u]Uffern HC4[/u][/i][/b] Roll 1: Fastdraw/Steadyhand/Sureshot AoO Quickdraw/Rifled Barrel Outlaw/Danger Close Roll 2: Fastdraw/Steadyhand/Sureshot Zen Moment Quickdraw/Oiled Frame Firefly/Surrounded Roll 3: Fastdraw/Steadyhand/Truesight AoO SPS/Rifled Barrel Life Support/Danger Close[/quote] Recommendation: Roll 1 or 3. Your preference of healing or reload. Really efficiency vs style. [quote][b][i][u]Thesan FR4[/u][/i][/b] Roll 1: Void Spark/Torch Grenadier Accelerated Coils/Braced Frame Underdog/Surrounded Roll 2: Solar Candle/Flash Grenadier SPS/Oiled Frame Unflinching/Surrounded Roll 3: Solar Spark/Torch Hot Swap SPS/Injection Mold Life Support/Surrounded[/quote] Recommendation: Roll 1 has braced and underdog, roll 3 has hot swap, injection mold and life support. Neither are god rolls but being this close to D2 might be worth considering. [b][u]Häkke[/u][/b] [quote][b][i][u]Judith-D[/u][/i][/b] Roll 1: Fastdraw/Sureshot AoO S&P Snapshot/APR/Reinforced Barrel Roll 2: Quickdraw/Steadyhand Last Resort Who’s Next Snapshot/APR/Oiled Frame Roll 3: Fastdraw/Sureshot Triple Tap Zen Moment Hand Loaded/EXR/Smallbore[/quote] Recommendation: None [quote][b][i][u]Jingukogo-D[/u][/i][/b] Roll 1: Solar CQB Ballistics/Field Choke Final Round Hot Swap SPS/Fitted Stock/Oiled Frame Roll 2: Solar Smooth Ballistics/Aggressive Ballistics Danger Close S&P SPS/Fitted Stock/Oiled Frame Roll 3: Arc CQB Ballistics/Linear Compensator Final Round S&P SPS/Perfect Balance/Oiled Frame[/quote] Recommendation: None. [b][u]Suros[/u][/b] [quote][b][i][u]PDX-45[/u][/i][/b] Roll 1: SLO-19/SPO-26/SPO-57 Fitted Stock/Feather Mag Icarus Speed Reload/Hand Loaded Roll 2: SLO-19/SPO-26/SPO-57 HCR/Appended Magazine Private Eye Snapshot/Rifled Barrel Roll 3: SLO-19/SPO-28/SPO-57 HCR/Feather Mag Icarus Speed Reload/Rifled Barrel[/quote] Recommendation: Eh, roll 3 isn't bad if you can handle base stability, might be worth it at this point. [quote][b][i][u]JLB-47[/u][/i][/b] Roll 1: Void Confined Launch/Linear Compensator/Countermass Heavy Payload/Speed Reload Reactive Reload Javelin/Lightweight Roll 2: Void Confined Launch/Soft Launch/Countermass SPS/Speed Reload S&P Javelin/Quickdraw Roll 3: Warhead Verniers/Linear Compensator/Countermass SPS/Speed Reload Tripod Perfect Balance/Lightweight[/quote] Recommendation: None. G+h is the must.
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  • Edited by Kahliden: 7/23/2017 3:07:37 AM
    Hey dude what's with the all the hate on wall hanging? Not like anyone who fails a Jump will be able to recover fast enough to use it anyways. [spoiler]SURPRISE CROSS FORUM COMMENT[/spoiler]

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  • I just never liked the mechanic, to me then jumping puzzles are a fun mechanic, you learn them and there's that learning curve when you figure out what you can and can't jump, ledge grabbing removes a large part of that, no one has to agree with me and it won't change but that's just my opinion

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  • I guess but who's to say there won't be a few jumps where you have to ledge grab in order to succeed. Also these just may be the only thing that makes it so hunters can jump like titans can.

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  • Could be, but we won't know that until the full game releases

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  • Thank you very much for your time and effort. You two guys are rock stars!!!

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  • You are very welcome :)

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  • Does fitted stock + hand laid stock on roll 2 of the pdx-45 give you max stability though?

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  • I don't think so, you'd need perfect balance

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