[b][u]PVP[/u][/b]
[b][u]Omolon[/u][/b]
[quote][b][i][u]Uffern HC4[/u][/i][/b]
Roll 1:
Fastdraw/Steadyhand/Sureshot
AoO
Quickdraw/Rifled Barrel
Outlaw/Danger Close
Roll 2:
Fastdraw/Steadyhand/Sureshot
Zen Moment
Quickdraw/Oiled Frame
Firefly/Surrounded
Roll 3:
Fastdraw/Steadyhand/Truesight
AoO
SPS/Rifled Barrel
Life Support/Danger Close[/quote]
Recommendation: Roll 1 or 3. Your preference of healing or reload. Really efficiency vs style.
[quote][b][i][u]Thesan FR4[/u][/i][/b]
Roll 1:
Void
Spark/Torch
Grenadier
Accelerated Coils/Braced Frame
Underdog/Surrounded
Roll 2:
Solar
Candle/Flash
Grenadier
SPS/Oiled Frame
Unflinching/Surrounded
Roll 3:
Solar
Spark/Torch
Hot Swap
SPS/Injection Mold
Life Support/Surrounded[/quote]
Recommendation: Roll 1 has braced and underdog, roll 3 has hot swap, injection mold and life support. Neither are god rolls but being this close to D2 might be worth considering.
[b][u]Häkke[/u][/b]
[quote][b][i][u]Judith-D[/u][/i][/b]
Roll 1:
Fastdraw/Sureshot
AoO
S&P
Snapshot/APR/Reinforced Barrel
Roll 2:
Quickdraw/Steadyhand
Last Resort
Who’s Next
Snapshot/APR/Oiled Frame
Roll 3:
Fastdraw/Sureshot
Triple Tap
Zen Moment
Hand Loaded/EXR/Smallbore[/quote]
Recommendation: None
[quote][b][i][u]Jingukogo-D[/u][/i][/b]
Roll 1:
Solar
CQB Ballistics/Field Choke
Final Round
Hot Swap
SPS/Fitted Stock/Oiled Frame
Roll 2:
Solar
Smooth Ballistics/Aggressive Ballistics
Danger Close
S&P
SPS/Fitted Stock/Oiled Frame
Roll 3:
Arc
CQB Ballistics/Linear Compensator
Final Round
S&P
SPS/Perfect Balance/Oiled Frame[/quote]
Recommendation: None.
[b][u]Suros[/u][/b]
[quote][b][i][u]PDX-45[/u][/i][/b]
Roll 1:
SLO-19/SPO-26/SPO-57
Fitted Stock/Feather Mag
Icarus
Speed Reload/Hand Loaded
Roll 2:
SLO-19/SPO-26/SPO-57
HCR/Appended Magazine
Private Eye
Snapshot/Rifled Barrel
Roll 3:
SLO-19/SPO-28/SPO-57
HCR/Feather Mag
Icarus
Speed Reload/Rifled Barrel[/quote]
Recommendation: Eh, roll 3 isn't bad if you can handle base stability, might be worth it at this point.
[quote][b][i][u]JLB-47[/u][/i][/b]
Roll 1:
Void
Confined Launch/Linear Compensator/Countermass
Heavy Payload/Speed Reload
Reactive Reload
Javelin/Lightweight
Roll 2:
Void
Confined Launch/Soft Launch/Countermass
SPS/Speed Reload
S&P
Javelin/Quickdraw
Roll 3:
Warhead Verniers/Linear Compensator/Countermass
SPS/Speed Reload
Tripod
Perfect Balance/Lightweight[/quote]
Recommendation: None. G+h is the must.
English
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Edited by Kahliden: 7/23/2017 3:07:37 AMHey dude what's with the all the hate on wall hanging? Not like anyone who fails a Jump will be able to recover fast enough to use it anyways. [spoiler]SURPRISE CROSS FORUM COMMENT[/spoiler]
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I just never liked the mechanic, to me then jumping puzzles are a fun mechanic, you learn them and there's that learning curve when you figure out what you can and can't jump, ledge grabbing removes a large part of that, no one has to agree with me and it won't change but that's just my opinion
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I guess but who's to say there won't be a few jumps where you have to ledge grab in order to succeed. Also these just may be the only thing that makes it so hunters can jump like titans can.
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Could be, but we won't know that until the full game releases
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Thank you very much for your time and effort. You two guys are rock stars!!!
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You are very welcome :)
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Does fitted stock + hand laid stock on roll 2 of the pdx-45 give you max stability though?
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I don't think so, you'd need perfect balance