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7/19/2017 2:11:01 AM
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I like the slower charge rate on supers/nades/etc., especially in PVP. Players need to rely more on shooting guns rather than spamming their abilities. Overall, I'm really happy with the changes to PVP.
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  • Well then that wouldn't be destiny... supers is what makes Destiny ummm Destiny

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  • Thats pvp. The weapons are so weak and abilities take forever in PvE.

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  • Did you people really struggle that much with the strike? The legendary primaries hit just as hard as the D1 primaries do. Only you actually have to pay attention to the range of your weapon and you have to actually get precision shots. Ability cooldown is also fine. Just long enough that you can spam your class ability once or twice for every engagement and you have to make a conscience decision on when to grenade. You also get to use your super about once every major checkpoint.

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  • Yes precision shots are the key to taking the enemy down quick.

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  • And, like the vex, they're not always the head.

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  • I kept running out of ammo from the sponginess of everything

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  • It may be good for PvP but PvP is not the only type of content in this game.

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  • I don't mind if they make adjustments to PVE, although the slower charge rates might make content more challenging, which could be a good thing. But I can see where people may be disappointed with PVE - I just hope any adjustments don't drastically change the way PVP plays. I'm all for separating the two, as they need not play similarly given the environments are completely different from one another.

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  • They should just patch the two separately so that neither affect the other.

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  • Agreed.

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  • I agree 100% had 3 games earlier none under 2 efficiency and it felt good to out gun people rather then out playing them to then get stuck with a nade or panic supered

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  • Or have three of their teammates immediately spawn behind you because 2 of your 5 teammates ran to the other side and flipped spawns.

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