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7/19/2017 1:20:49 AM
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This is such bad game design. How Quick Play currently works is that everyone spams his Super in the last 30 seconds bevor the game ends. Great. Really Fun. Broken Game.
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  • Oh yeah I would rather people have 2 supers out of 6 round each. That sounds like loads of fun. And it's not very different from d1 just more mellowed out and I dont have to run from roaming supers on the second round.

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  • Hows that different from D1? Just about every PvP match ends with one team or the other saving their roaming supers(looking at your hammers an stormcaller) and once shaxx says its almost time up or one team is close to victory.. All the supers pop and end the match.

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  • It's a beta.

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  • I have noticed everyone stock piles super till end. In control nobody caps points i had six points capped on my own and the rest of my team had two.

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  • I ran about 6 games of control last night and never got a super. It just takes forever to get one.

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  • Yea i agree abilities grenades melees and supers feel very watered down right now.

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  • I wouldn't call it stockpiling. I think most people genuinely get their supers near the end of the match.

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  • 8 Minute Matches... 7:20 Super charge time. Makes sense to Bungie.

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  • Wow. I'm guessing people tested to find that number?

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  • True super meter builds slow as molasses in this game. Idk i honestly hope they make abilities melees nades and supers more like d1. This doesnt feel like destiny to me

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