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originally posted in: Destiny 2 Clan Cap
6/30/2017 1:38:05 PM
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The biggest issue I see is that this is completely against what Bungie said they wanted to foster in the D2 reveal. They said they wanted to open up the players to the clans by providing a platform that allowed a player to view and jump in with various clans. My thought at the time was very cool idea, that's great, nice to give solo's the opportunity to see who is out there and what they're about. I now see that they want to limit clan size so, how does that work logically? You want players to have that opportunity but, you're telling the clans they can have X number of members. The scenario: somebody finds a clan and it really sounds good, the person really clicks with the people they're playing with and want to join but, the clan has to deny them because they are full. How does that foster anything positive? Don't ever limit the amount of people that can enjoy one another's company. Do I play with everyone all of the time, no, would I give up being part of a group with all of these great people never. Bungie you made a game, and we all like it, stop trying to tell us how to live our lives and how to socialize. This is our community and we really don't want you telling us how to be in it.
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  • Yeah but elitism rules destiny. Look at lfg. This will apply to clans as well.

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  • While I understand your example... there are also a lot of players that send friend requests and then you never play together again. Clans is the closest set of players you can get, and for sure, that's really helpful... but there are still other ways to connect with other players. They're not as well coordinated, but.... they're there.

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  • Really good comments. As a predominantly solo player I can totally agree with your final paragraph. Let people play how they want to play, Bungie are in the business of making games, not social engineering.

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