The clan cap is not an arbitrary number.
One hundred to 150 people is the maximum number of people that we can interact with in any given setting on a PERSONAL level. We evolved to function in social groups of about that size, and our brains are optimized for social interactions on that scale.
Once a group gets larger than that, interactions start to become more and more impersonal...and more and more transactional and dysfunctional. Like LFG.
For the type of interactions that Bungie wants to promote with this game 100 is almost a perfect number. No one is saying that you can't have more people than that on your friends list. But clans any larger than that will start to defeat the purpose that Bungie wants clans to serve in this game.
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I'm glad someone brought this up, because I was going to as well.
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Exactly 150 people. 149 and it will be an electronic desert. 151 and they will digitally trample each other.
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[i] Reductio ad absurdum[/i], as well as a straw man argument. You can do better.
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I don't know how I have an absurd conclusion, as my conclusions within my statements are based on your topic of conservation. Ahhh..... I understand, you are saying that everything you said is an absurd conclusion. Well done!! I knew you would come around. I'm moving on. Good luck!
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"You said the word absurd, so I'm gonna make a funny bout what you said being absurd LOL" #nailedit
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Wrong on both counts.
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Your wrong. Just look at the social structure and business environments of every major successful large (and small) scale business. For example, GE; thousands of employees world wide. Consider GE as large scale clan. Its quite successful in communicating and driving the direction of its employees base in order to achieve its business goals and practices. The problem is that when Bungie decided to add in its "lets hold your hand" option, in order to manage the functionality they realized they do not have enough hardware/software invested to make the process run smoothly, leading to a clan cap. Everyday I get closer and closer to canceling my pre-order, its a shame as I have been purchasing Bungie products since Halo and never canceled a purchase. I hope you see this post Deej..... (most likely never).
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Isn't it like 3 people in-brain limit for a direct conversation? You cannot hold more people in your brain, they'll be swapped out.
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You're either a kid....or someone who has never actually had to WORK for one of those exceedlingly large groups. Such groups have to have extremely rigid structures, Formal chains of command and policies as a means of trying to MANAGE the very problems that Bungie is seeking to avoid. ...and even that is often unsuccessful. ...and the result is a place that is extremely toxic and dehumanizing to work in. Been there. Done that.
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Thanks for the personal attack. It sounds like its possible that you might have worked in a large business and that the "toxic" environment is sill affecting you. Not once did I attack you personally. I have worked for large businesses 10K+ and small businesses 25+. You do have a point on some levels, "some" businesses can turn into what you have indicated; though that is usually from bad leadership. Keep in mind the size of the business does matter in what you are saying about toxic levels, its all about leadership. You need to keep in mind there are TONS of large and small business that are great. Even "small" clans can be extremely toxic and dehumanizing to be in. I am sorry that your Snowflake edges have melted slightly. Perhaps your Occupy Wallstreet = Antifa friends can keep you company? Good luck in the future, you gotta do something about that that toxicity that is still bothering you.
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Its not a personal attack. Its on observation. Large busineses----if they are well run----understand these group dynamics. They don't force you to work with all 10 000, or all 25 000 people. They'll divide their personell into SMALLER groups of people, where they are more likely to have more PERSONAL interactions with their fellow employees, and therefore more FUNCTIONAL ones. ...and if they're smart they'll never ask a manager or exec to have to PERSONALLY manage more than 100 or 150 people. Likewise I say that I was FORTUNATE to have the full range of organizational experiences. Because it divested me of any ILLUSIONS I might have wanted to carry around about group dynamics. I've had a chance in nearly 30 years in the workplace to see what works....and what DOESNT work. There is a reason why----in WWI---- Both the Canadian and US Army's saw better effectiveness and unit cohesion under fire with decentralization of real time command-and-control down to the platoon level. ...while the British had disastrous results at the Somme and at Passchendale with its reliance upon centralized control are the regimental level. The US and Canadian's functional understanding of group dynamics allowed them to be much more successful in combat, while experiencing far fewer casualties than their British and French allies.
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I feel as if you have been dealt a bad hand concerning employers and/or groups. Every successful government, company, or organization has had chains of command that must be adhered to. This type of model ensures proper thought and experience goes into important decisions that need to be made. Whether it's about the direction of a company or the personal issue of an employee. If it were not for strict/ridged chains of command bungie would not exist, nor destiny and we would not be having this wonderful debate.
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I've been (fortunate) enough to have seen the FULL RANGE of human group behaviors. ...and you're missing the POINT. Why do you think every modern military...and every professional army going all the way back to the ROMANS have a military unit that is of about company (100 men) size? THE REASON FOR THAT IS THAT 100 MEN IS THE MAXIMUM NUMBER OF PEOPLE THAT ONE OFFICER (be he a Roman Centurion or a modern-day Captain) can know personally, AND both visually and vocally manage (in real time) in combat. He knows his men. His men know him...and each other...and they will fight for one another as a cohesive unit. Once you get larger than that, and that capacity breaks down. ...and in its place you NOW have to start instituging FORMAL methods of command-and-control. Written orders. Formal chains of command. Officers leading men that they don't know...and possibly don't care about (unless they make the effort to do so) . Soldiers being sent to die by officers who arent' in any danger themselves, and whom they may never have even seen. In a corporate setting, you start getting fiefdoms. Turf wars. Departmental squabbling, and back-biting. As well as ossifying " policies" that stifle individuality, creativity, and at times even PRODUCTIVITY. ..and its great that you bring Bungie up. Because Bungie execs FREELY admit that one of the biggest problems they faced as a company while working on Destiny 1, IS THAT THEY GREW TOO FAST. They were a small company at first that was used to having fluid roles, personalized interactions, and informal ways of doing things. But---because they needed the manpower with the success of this game and meeting the demands for content and suppor----they doubled their size in only a few years...... ...and they admit that CHAOS was the result. Because they had grown past the ability to manage the company and its employees in the informal, personal ways that it had before.....but lacked the formal structures and organization, that a group the size that they had become needed. But, hey. There are certain situations where such large groups are beneficial, if you need (man)power to tackle large issus. But they are NOT beneficial if you're trying to promote more personalized interaction among members of the group.
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I'm not going to research every military unit in existence but I can tell from my days in the Marine Corps our company consisted of 123 individuals. That did not include any attachments i.e. A weapons platoon. The amount of attachments depends on the mission, on average I would say numbers are somewhere between 175 and 200 per company. All led by one captain or major. My company gunny who was in charge of all 164 of us was awesome, we knew him, he knew us. Did I know all of the company personally, no. Did I pt daily with all of them, no. Did I go out nightly with them all, no. If I came back from leave and none of my platoon was back yet, was I glad to have the others in my company there to hang with, yes. When in country did I run every patrol everyday with all of them, no. Did I patrol with the majority of them, yes. Did I stand post with members of platoons other than my own, yes. Was I glad to have people to stand post with me even if they were from another platoon, yes. I understand your point concerning the difference of personally knowing people when it comes to large vs small groups. I think you are possibly missing our point that having the large community allows you to have opportunities to play with members whenever it suits you and your schedule (while still under the same banner). Like the marine corps they are a part of that community because of its shared beliefs and mottos. No matter who you are playing with on that particular day, they are a part of the same family you are and for the same reasons and values. There is no guess work. Bungie wants us to divide our family and pick and choose who flys under which banner, decide who wears which family crest. That is not something we are in favor of. As for bungie, you nailed it... Had they been following an instituted chain of command they would have never found themselves in such a compromising position. A position they entered into due to lack of leadership and foresight.
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Well put. Bungie basically said as much in TWAB.
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Two clans. Too many.
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Because you can have a unified clan with members around the globe that all play with those in the same timezone. Using the 150 number to say we need that for a personal level of gaming misses the point. A larger clan cap helps to build a larger community. And then within that community you can easily find people to play with. The 150 number from a human, social aspect does in no way even apply to clans unless you have further more in depth relationships with those members in your clan. Seeing a large clan in practice would help you realise how it functions.
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Its not "missing the point". It IS the point. All you're talking about is using these larger network of clans to build what is essentially YOUR OWN CLAN of that same size (or smaller). ...an those deeper relationships are precisely what Bungie is seeking to promote here. You may not AGREE with it. But----as I stated----the number that Bungie chose as the cap is NOT arbitrary.
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Agreed, if Kellygreen was part of a larger clan such as ER that has divisions across the globe who ALL play together in multiple weekly events that are scheduled and coordinated, he/she would understand better how this cap is a detriment to larger clans.
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[quote]Agreed, if Kellygreen was part of a larger clan such as ER that has divisions across the globe who ALL play together in multiple weekly events that are scheduled and coordinated, he/she would understand better how this cap is a detriment to larger clans.[/quote] If you already coordinate events [i]outside [/i]the game, how does a cap hinder the experience? If you guys are all as close as you suggest, shouldn't members from groups already be on your friends list? Aside from everyone flying the same clan tag, what's the difference? If it's about clan rewards, can't you just merge 2 into clans, US and International, for example?
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How many of those people do you know personally and interact with on a regular basis? If you are HONEST with yourself, you will realize that that number tops out somewhere between 100 and 150 people. As groups get larger the relationships become less personal, and managing the group becomes more difficult.
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Unless you are posting under an alternate account, you have very limited play time in this game. If you have ever been part of a large clan I can only assume it was inactive or run poorly. I played solo all year one, was a part of several small clans in year two, and I have never felt more at home and had more fun than now in ER (which is a large clan and will be affected by this cap). I challenge you to join a larger clan that is run well, has high community involvement, and incorporates divisions from across the globe. Once you experience the joy of having people to play with no matter the time of day, day of the week, month of the year, or cultural background you may change your opinion. I do respect your opinion as it stands because everyone is entitled to an opinion. Join and you will have knowledge from both sides of the fence, doing so will either reinforce your argument with evidence or may change your stance.
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Edited by TheArtist: 6/30/2017 3:02:46 PMSigh. Why is it that people NEVER think to check the linked PSN account before jumping in with both feet and trying to call me out on the amount of time I've played this game as a means of dismissing what I'm saying, rather than engaging it directly? 1. https://www.wastedondestiny.com/playstation/kellygreen45 2. A large clan in this game is 100 people. 3. Those GUILDS that you are referring to stop functioning in the way that Bungie wants....and simply start to function as "pre-screened" LFG sites. Because you are now beyond the capacity for all the members to know one another and have personalized interactions. While that is one viable model of how to use such groups, it is not the model Bungie wishes to promote and have as a part of their game....and its is a model that comes with its own, very real downsides. 4. With the joy you speak of also comes impersonal interactions. Exploitative interactions. Transactional ones. Power struggles. Cliquishness...and all the other problematic behaviors that strart to emerge when you put people into large groups and an "Us" and "Them" mentality starts to emerge WITHIN the group. If you happen to be a part of such a "guild" that is not subject to those problem (yet)......that's wonderful. But the fact is that you have simply been fortunate enough to AVOID the problems....because as the numbers of people in a group increase, the risk of such toxic interactions increase.