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originally posted in: Why were Machine Guns Removed?
Edited by XaveBoy: 6/16/2017 7:10:49 AM
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What im going to say is not for the OP but for some commenters below. Saying that they couldnt balance it properly is pathetic. When you desing a game, you think about all these weapon balances and their game mechanics in the start of the game. After that you make some rough pre alpha prototypes and test if they will work properly. If not, they are removed before nobody sees them, and if they work they will get the normal animations and graphics etc. You simply dont just make a fully animated, graphics and sounds ready weapon type in lets say month before the first trailer, and then realise that its difficult to be balanced. If they truly removed it for this reason, then they had some serious issues in the early/mid development phase.
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  • Desig? And it doesn't fit the mold of power weapons at all, power weapons are one shot with low ammunition lmg's are just enhanced primaries not unique like the power weapons

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  • Okay, so why [i]did[/i] they remove arguably the most interesting and fun weapon sub-class?

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  • I actually red the post wrong in the first place. I thought they removed the new HEAVY machine guns, not machine guns. I think heavy machine guns are replacing them in Destiny 2.

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