originally posted in:Destiny Fiction Producers
IMO, it reminded me of how dangerous the lives of Guardians can be and focused on the Cabal in a way we haven't gotten to see (until D2). One of the best things, though, was probably the sacrifice at the end, the loss felt by brothers in arms, and the song you chose to go with the finale. It felt like the story definitely ended, leaving you satisfied with what you got and not wanting more like Strength of the Pack.
Edit: That being said, it worked great in this instance that I'm not sure you could duplicate in your current projects. If you have another idea that follows along the lines Rubicon took, develop it without completely copying Rubicon's plot.
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Edited by Paradox1055: 6/11/2017 10:12:54 PM[quote]IMO, it reminded me of how dangerous the lives of Guardians can be and focused on the Cabal in a way we haven't gotten to see (until D2). One of the best things, though, was probably the sacrifice at the end, the loss felt by brothers in arms, and the song you chose to go with the finale. It felt like the story definitely ended, leaving you satisfied with what you got and not wanting more like Strength of the Pack. Edit: That being said, it worked great in this instance that I'm not sure you could duplicate in your current projects. If you have another idea that follows along the lines Rubicon took, develop it without completely copying Rubicon's plot.[/quote]1) It seems the grit is a popular answer, and a ghostless Guardian won't experience anything less. O.o 2) Would you like to see more complete stories, such as this? Short stories with a very specific plot?
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On point one, grit or lack thereof doesn't particularly strike me as a necessary element. I love MakeMineMint's Crochet class story, but there's hardly any grit there at all. It matters more to me the story overall, whatever elements you may choose to use. On point two, that's just my guess on why people liked it, I don't have evidence to back that up. And it would depend on the tale.