They didn't change it back to its original state. Here's what they did in a recent patch:
[quote][b]Sandbox[/b]
Health Regen changes:
[b]Changes reverted:[/b]
Suros Legacy perk
No Backup Plans
Ward of Dawn cast
Apotheosis Veil
Embrace the Void
[b]Kept the recent changes, but increased the amount of Health/Shield given per kill from 36 to 57:[/b]
Hungering Blade
Transfusion: Cooldown was also removed
Cauterize: Cooldown was also removed
Red Death perk
Lifesteal: Also applies to The Ram
Memory of Skorri will now require a kill to start working and will charge Supers for 1 minute, or until the round ends or the player dies
Sidearms will no longer allow ammo to stack through death and instead will reset to a single magazine every respawn
.[/quote]
English
-
I knew that, hence why I said how it felt like it was broken still, and that it was health gain on kill instead of health regen. It feels broken, such as where the regen would always go off, but the health gain doesn't seem to be.