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Edited by Grey-Fox-Omega: 4/22/2017 10:34:12 AM
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I get why they did it I just don't like the implementation if ammo is limited then the guns should be better than they are now, with guns at their current level I don't see why for the most part that ammo should be limited With the lastest round of changes shotguns for example only seem to kill consistently at melee range now and I don't recall seeing that many fusions before and I see even less now. The actual ability to snipe was unaffected, people just lost their favourite legendaries. You can still snipe but have to use a NLB or Icebreaker (not a good outcome for anyone in my view) Personally I think they could do two things Either just revert the ammo change or increase the effectiveness and power of specials, but limit the amount of ammo you get in a round with no loss on death Something like a mag on spawn (sidearms two), no loss on death and you have a special spawn in when heavy drops once a round. That way you get powerful specials but you need to pick the times and places to get best use out of your limited ammo. Current situation feels like a very poor halfway house Although you can technically have special all the time to do so would at a guess require spending 30 to 40% of the round waiting on or looking for ammo which is just not fun. Even when i have ammo, the non sidearm specials just don't feel that special anymore, they spent so much time sitting alongside primaries and getting balanced around them that suddenly loosing their ammo right at the end without getting any improvements to offset such a big change (shotguns actually got made even worse) felt like complete overkill. Hence why I think it would be more fun to either bring the ammo back with the guns as they are now so you have more choice of guns and play style or truely limit special and improve the guns from their current state.
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