Lost 20 in a row? Damn, I know that pain oh so well.
Edit: sols, "generous as frick"or heck is what they kept saying. Wish there were raid quest with steps you have to complete to get gear and weapons, or... A book or an actual smart rng.
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If they did that then it would be easier for players to get everything and giving players less reason to run the raids every week. They want us to keep playing which makes sense and is probably the main reason why RNG is so brutal sometimes.
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Edited by CatMan: 4/18/2017 7:16:04 PM[quote]They want us to keep playing which makes sense and is probably the main reason why RNG is so brutal sometimes.[/quote] This (imo) is everything wrong with the raids. I know a lot of players who play (or want to) for fun and the loot or the encounters kill the fun making them not want to raid anymore. Me included. Raid bounties/quest (with a checklist, not steps) or a book in addition to random loot drops would be better. If they want us to keep playing make the encounters, challenges, and mechanics funner and more forgiving (meaning one player can save the day or something). I love the raids but I don't feel the need to do them more than a few times/won't because of these things. Thats just me, its fine you like the system as is, but I don't. Too random or not random enough.
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Basically you want to make the raids easier which isn't the point of a raid. It's end game content, meant to be challenging and not for everyone. Any MMO out right now is basically the same from my experience, you aren't going to get what you want out of it within the first week or first two weeks. I personally would rather longer more challenging raids than we have now cause imo completing something extremely difficult is more fun to me. But fun is more opinion so not everyone will agree with us on how we look at the raids.
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Didn't say anything about making raids easier. [quote]Make the encounters, challenges, and mechanics funner and more forgiving.[/quote] Not everyone has a regular raid team like you, not everyone has the same experience as you, and this isn't an mmo bungie hasn't come out and said that. Maybe D2, but people need to stop calling destiny an mmo. Make the rewards more linear, make the raid [b]challenging[/b] and fun, and be more forgiving. Example of forgiving challenges were stated in the podcast, listen.
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My bad, usually when people say more forgiving they mean easier. More rewarding? In my opinion I think Destiny is too rewarding to the point where being max light doesn't really mean anything anymore in terms of accomplishment. It's more of a grind to get what you want instead of a grind to increase your level. And by MMO I'm talking RPG elements that most MMO games have, I could have elaborated on that more, but that's usually what people mean when they say MMO and are not calling Destiny a massive multiplayer online game.