There's a nice little perk on the doctrine that makes it easier to handle.
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That would be Counterbalance and Persistence, unless you mean the sight or an intrinsic perk? I've recently discovered the problem was I just can't deal with the first scope on an auto rifle. Using the second iron sight scope, or the "no land beyond" scope, has worked wonders for me in Rumble. I originally used the initial holographic site in Rumble and felt Hand Cannons pressuring me inside niche ranges. Now I can reliably gun some Pulse Rifles I encounter. It has been a drastic shift in performance.