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originally posted in: What Halo 6 Definitely Needs...
4/13/2017 4:03:50 PM
1
I disagree, I'm fine with the story, req system, and armor customization. If I can't have two different shoulder pads, that doesn't bother me. The armor designs themselves I feel is subjective. I'm not a fan of them, but I manage to find something I like here and there. I agree with the brutes, and I would like to add on the Flood too. Bungie made good use of them by using them to change the way you engaged enemies and combat pacing. 343 added the Promethians, but these new enemies show up in the beginning of the games rather than midway through, unlike the way Bungie did it. By introducing new enemies later in the game (like Flood and Brutes), it keeps the player engaged and surprised even late in the game. What I feel Halo has been really lacking since 343 took over is [i]personality[/i]. Look at Buck in Halo 5, then look at Cayde in the Destiny 2 trailer. It's Nathan Fillion in both roles, but which one is he far more entertaining in? I like Locke as a character: he's smart, cooperative, cool under pressure, the definition of a leader; but he has no [i]personality[/i]! The same goes for Chief, Didact, and Cortana; they sound good on paper, but end up coming up short in practice. There are those with character, and those that are characters; 343's gotta work on that. While I'm at it (apologies for the length of this post), 343 Halos take themselves too seriously. Bungie often incorporated humor without breaking tone, giving dimension to their characters. That may solve the personality thing too.
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