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2/25/2017 3:39:42 AM
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While we're at it, increase their toughness by 50% or more in PvE, maybe even PvP although I don't care if it didnt in PvP. It'd be cool if they added solar damage to kinetic weapons upon activation (as a perk poasibly?)
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  • I don't think it makes sense to boost their armor considering they have radiant skin, ram, and armor with extra armor for solar subclasses. Also, I don't think radiance should affect the power of our guns. I think it is more balanced if you just buff the guardian itself.

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  • I thought they nerfed The Ram so it only works on the void class? I know they reduced the armor for sure. As the the radient skin. It helps for sure in PvE, same with the armor perks, but in PvP it barely makes any difference. Like I said I dont care about PvP that much and dont care if it didnt get buffed for that. Its just my favorite class and I'd wish to see more people use it in PvP instead of it being the laughing stock of crucible.

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  • Ram works for all subclasses. Radiant skin works completely fine as it provides a 55% l damage decrease (like the sunbreakers pre-nerf) instead of the normal 50%. Also, the changes I proposed in conjunction with giving sunsingers even more armor would be too strong. I thought long and hard about changes that would be the most fair and all parts of the spectrum. The People who feel as though sunsinger is underpowered, the small amount of people who think sunsinger is just fine the way it is and those who don't want a repeat of year one.

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  • Fair enough. Its good to know the exact percentages of armor increase. I never knew. Would like to know that in the perk tree instead of just "Increased Armor During Radience." Numbers give me assurance, and assurance gives me comfort in what I'm using isn't as bad as I thought.

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  • Yeah it's not always as bad as you think. And that goes for everything in life.

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