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2/1/2017 3:17:43 PM
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[b][u]PVP[/u][/b] [b][u]Omolon[/u][/b] [b][i][u]Uffern HC4[/u][/i][/b] Roll 1: Fastdraw/Quickdraw/Truesight Mulligan Lightweight/Injection Mold Rescue Mag/Underdog Roll 2: Fastdraw/Steadyhand/Sureshot Grenadier Lightweight/Braced Frame Triple Tap/Underdog Roll 3: Fastdraw/Steadyhand/Sureshot Mulligan Snapshot/Injection Mold Rescue Mag/EotS Recommendation: No rifled? = No! Really don't take them, I guess roll 2 if you must though. (But seriously wait a week) [b][i][u]Kumakatok HC4[/u][/i][/b] Roll 1: Fastdraw/Steadyhand/Truesight LitC SPS/Braced Frame Triple Tap/Danger Close Roll 2: Fastdraw/Steadyhand/Sureshot Grenadier Extended Mag/Rifled Barrel Rescue Mag Roll 3: Fastdraw/Quickdraw/Truesight Grenadier Extended Mag/Braced Frame Triple Tap/Underdog Recommendation: None, only one with rifled has rescue mag, something I find pretty useless for a primary. Tired of it? Like last week's Uffern, there a litc/braced frame roll, while good based on how often litc will proc the range you'll need to be at in order to not have ghost bullets is basically sidearm range, you'll be shot by the enemy primarys long before you reach them or slide-shotgunned when you do. I'd pass. [b][i][u]Cocytus SR4[/u][/i][/b] Roll 1: Candle/Flash/Signal Replenish Snapshot/HLS Zen Moment/Exhumed Roll 2: Spark/Torch/Signal Triple Tap Quickdraw/Rifled Barrel Zen Moment/EotS Roll 3: Candle/Torch/Impulse Icarus SPS/HLS Zen Moment/Surrounded Recommendation: None. I like extended mag and life support on this type of scout, (maybe even firefly for fun explosions) it's a rare sell so hold off on it. Tired? Roll 2 I guess, for the range and zen moment [b][i][u]Thesan FR4[/u][/i][/b] Roll 1: Void Candle/Torch Replenish SPS/Injection Mold Unflinching/Exhumed Roll 2: Solar Spark/Torch Hot Swap Snapshot/HLS Underdog/Exhumed Roll 3: Solar Candle/Torch Replenish Snapshot/Braced Frame Rangefinder/EotS Recommendation: Roll 3, it's here. Braced frame+rangefinder and replenish can help when no special seems to be around. Really good fusion, on par with even the vigil [b][u]Hakke[/u][/b] [b][u]Jingukogo-D[/u][/b] Roll 1: Solar Smooth Ballistics/Aggressive Ballistics Danger Close Relentless Tracker SPS/Fitted Stock/Oiled Frame Roll 2: Solar CQB Ballistics/Field Choke Final Round Full Auto Flared Magwell/Fitted Stock/HLS Roll 3: Arc Smooth Ballistics/Accurized Ballistics Danger Close Full Auto SPS/Perfect Balance/HLS Recommendation: I never recommend hakke shotguns, they don't compete at all to matador / party crasher / conspiracy theory etc... plus this week has no range boosts...take 2 for full auto/final round but good luck getting close enough to anyone to use it [b][u]Suros[/u][/b] [b][i][u]DIS-43[/u][/i][/b] Roll 1: SLO-19/SPO-28/SPO-57 HCR/Oiled Frame Rangefinder Speed Reload/Reinforced Barrel Roll 2: SLO-19/SPO-28/SPO-57 Hammer Forged/Casket Mag Take a Knee Lightweight/HLS Roll 3: SLO-19/SPO-26/SPO-57 Perfect Balance/Oiled Frame Rangefinder Lightweight/Smallbore Recommendation: Most of you are probably waiting on a full auto/max stability roll but roll 3 looks promising as well tbh, it's got good range and stability plus the SLO-19 one of my favorites, might be worth a redeem if you're not dead set on full auto. [b][i][u]JLB-47[/u][/i][/b] Roll 1: Void Warhead Verniers/Linear Compensator/Countermass Heavy Payload/Flared Magwell Surplus Javelin/Snapshot Roll 2: Void Warhead Verniers/Linear Compensator/Countermass SPS/Speed Reload G&H Perfect Balance/Lightweight Roll 3: Arc Aggressive Launch/Soft Launch/Hard Launch SPS/Flared Magwell Who’s Next Javelin/Lightweight Recommendation: None, wait on a roll like last week's (grenades and horseshoes, javelin and heavy payload) Tired of it? Roll 2
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  • I gotta say man that Cocytus with hls, zen moment and icarus with candle is a great set up for pvp allowing it to compete even close range

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  • Would you use candle over torch then?

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  • By far. The fact you can still play a close to mid range with really good far range accuracy is so worth it.

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  • I have 2 issues with it: 1. I always feel this archetype does best on combined arms maps where you tag someone at extreme range where they can't do much aside snipe in return, hurting the range for stability would hurt that strategy. 2. Icarus on scouts isn't reliable imo, hand cannons are the only thing I understand Icarus on, scouts I guess I'd get on mida types, not the slow firing Cocytus ones. Imo it's not meant at the closer ranges Icarus would help for, nor would it be very consistent or helpful to jump and try putting slow firing shots in while mid-air.

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  • It's practically a god roll for pvp. Swap out Icarus for life support

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  • Edited by Swarlly: 2/1/2017 6:23:12 PM
    Yeah I more mean when your trying to jump back away from a shotgunner or handcannon to get that final shot it comes into play but I feel ya.

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