[b][u]PVP[/u][/b]
[b][u]Omolon[/u][/b]
[b][i][u]Uffern HC4[/u][/i][/b]
Roll 1:
Fastdraw/Quickdraw/Truesight
Mulligan
Lightweight/Injection Mold
Rescue Mag/Underdog
Roll 2:
Fastdraw/Steadyhand/Sureshot
Grenadier
Lightweight/Braced Frame
Triple Tap/Underdog
Roll 3:
Fastdraw/Steadyhand/Sureshot
Mulligan
Snapshot/Injection Mold
Rescue Mag/EotS
Recommendation: No rifled? = No!
Really don't take them, I guess roll 2 if you must though. (But seriously wait a week)
[b][i][u]Kumakatok HC4[/u][/i][/b]
Roll 1:
Fastdraw/Steadyhand/Truesight
LitC
SPS/Braced Frame
Triple Tap/Danger Close
Roll 2:
Fastdraw/Steadyhand/Sureshot
Grenadier
Extended Mag/Rifled Barrel
Rescue Mag
Roll 3:
Fastdraw/Quickdraw/Truesight
Grenadier
Extended Mag/Braced Frame
Triple Tap/Underdog
Recommendation: None, only one with rifled has rescue mag, something I find pretty useless for a primary.
Tired of it? Like last week's Uffern, there a litc/braced frame roll, while good based on how often litc will proc the range you'll need to be at in order to not have ghost bullets is basically sidearm range, you'll be shot by the enemy primarys long before you reach them or slide-shotgunned when you do. I'd pass.
[b][i][u]Cocytus SR4[/u][/i][/b]
Roll 1:
Candle/Flash/Signal
Replenish
Snapshot/HLS
Zen Moment/Exhumed
Roll 2:
Spark/Torch/Signal
Triple Tap
Quickdraw/Rifled Barrel
Zen Moment/EotS
Roll 3:
Candle/Torch/Impulse
Icarus
SPS/HLS
Zen Moment/Surrounded
Recommendation: None. I like extended mag and life support on this type of scout, (maybe even firefly for fun explosions) it's a rare sell so hold off on it.
Tired? Roll 2 I guess, for the range and zen moment
[b][i][u]Thesan FR4[/u][/i][/b]
Roll 1:
Void
Candle/Torch
Replenish
SPS/Injection Mold
Unflinching/Exhumed
Roll 2:
Solar
Spark/Torch
Hot Swap
Snapshot/HLS
Underdog/Exhumed
Roll 3:
Solar
Candle/Torch
Replenish
Snapshot/Braced Frame
Rangefinder/EotS
Recommendation: Roll 3, it's here. Braced frame+rangefinder and replenish can help when no special seems to be around. Really good fusion, on par with even the vigil
[b][u]Hakke[/u][/b]
[b][u]Jingukogo-D[/u][/b]
Roll 1:
Solar
Smooth Ballistics/Aggressive Ballistics
Danger Close
Relentless Tracker
SPS/Fitted Stock/Oiled Frame
Roll 2:
Solar
CQB Ballistics/Field Choke
Final Round
Full Auto
Flared Magwell/Fitted Stock/HLS
Roll 3:
Arc
Smooth Ballistics/Accurized Ballistics
Danger Close
Full Auto
SPS/Perfect Balance/HLS
Recommendation: I never recommend hakke shotguns, they don't compete at all to matador / party crasher / conspiracy theory etc... plus this week has no range boosts...take 2 for full auto/final round but good luck getting close enough to anyone to use it
[b][u]Suros[/u][/b]
[b][i][u]DIS-43[/u][/i][/b]
Roll 1:
SLO-19/SPO-28/SPO-57
HCR/Oiled Frame
Rangefinder
Speed Reload/Reinforced Barrel
Roll 2:
SLO-19/SPO-28/SPO-57
Hammer Forged/Casket Mag
Take a Knee
Lightweight/HLS
Roll 3:
SLO-19/SPO-26/SPO-57
Perfect Balance/Oiled Frame
Rangefinder
Lightweight/Smallbore
Recommendation: Most of you are probably waiting on a full auto/max stability roll but roll 3 looks promising as well tbh, it's got good range and stability plus the SLO-19 one of my favorites, might be worth a redeem if you're not dead set on full auto.
[b][i][u]JLB-47[/u][/i][/b]
Roll 1:
Void
Warhead Verniers/Linear Compensator/Countermass
Heavy Payload/Flared Magwell
Surplus
Javelin/Snapshot
Roll 2:
Void
Warhead Verniers/Linear Compensator/Countermass
SPS/Speed Reload
G&H
Perfect Balance/Lightweight
Roll 3:
Arc
Aggressive Launch/Soft Launch/Hard Launch
SPS/Flared Magwell
Who’s Next
Javelin/Lightweight
Recommendation: None, wait on a roll like last week's (grenades and horseshoes, javelin and heavy payload)
Tired of it? Roll 2
English
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I gotta say man that Cocytus with hls, zen moment and icarus with candle is a great set up for pvp allowing it to compete even close range
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Would you use candle over torch then?
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By far. The fact you can still play a close to mid range with really good far range accuracy is so worth it.
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I have 2 issues with it: 1. I always feel this archetype does best on combined arms maps where you tag someone at extreme range where they can't do much aside snipe in return, hurting the range for stability would hurt that strategy. 2. Icarus on scouts isn't reliable imo, hand cannons are the only thing I understand Icarus on, scouts I guess I'd get on mida types, not the slow firing Cocytus ones. Imo it's not meant at the closer ranges Icarus would help for, nor would it be very consistent or helpful to jump and try putting slow firing shots in while mid-air.
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It's practically a god roll for pvp. Swap out Icarus for life support
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Edited by Swarlly: 2/1/2017 6:23:12 PMYeah I more mean when your trying to jump back away from a shotgunner or handcannon to get that final shot it comes into play but I feel ya.