If episodic content is your solution, your creativity is even worse. Episodic simply means that it's timegated. As soon as that pops off, the servers will be straining every single week for those who want to play it right away, still giving just a few hours on content per go. But to make episodic content possible, everything will be ten times worse than the haters say Destiny already is. Copy content, content behind dlc/timegates, lack of insentive to keep playing every single week until everything is released... and the list goes on.
Maybe having 3 or 4 medium sized, spread DLCs dedicated to one goal/boss would be better. With each DLC having a clear readon for the gaps. For exampe, the Vanguard has to investigate or clear out an area, which will take some time. In the next DLC they have found something, allowing us to investigate and bring a sample, which will also take time. Finally the big boss attacks us, causing us to retreat and have some big fights we will lose in the end, having a final confrontation in the next. It keeps the story going, give a sense of accomplishment and any small timegates at least has a story-related reason and keep us busy for a while.
I'd see it as: DLC 1: Investigate Luna. DLC 2: Investigate the Spire of Venus. DLC 3: Raid on the Crystal. DLC 4: Defend and clear the Spire. DLC 5: Crota Rises! DLC6: The Spire, Activated. DLC 7: Crotas Downfall/Oryx Awakened. DLC 8: Beacon of Hope, Venus recovers.
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Woohoo! More paid DLC! That's [i]exactly[/i] what we all want.
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Who said it's paid DLC?
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Edited by Silent: 1/31/2017 5:48:06 PMThe fact that it's Activision says it would be.
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Well, gotta give you that one
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How is your proposal any less episodic? [spoiler][quote]Episodic is crap. I propose episodic[/quote][/spoiler]
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One episodic tale with empty spaces between each episode vs two episodic tales which switch after story-related impasses. One is a frustrating wait, the other is switching from A to B to A to B to A
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Deadass
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