Here is my issue, and it seems like it has been happening to all games across the board, or atleast the triple A games. They are being made for the casual gamer. Weapon durability is too much to think about for some people, and that is okay, but to remove it entirely from a game series that incorporated it heavily, that is just disrespectful to us the gamers. It also has no depth to it. Sure there is a massive amount of content, but it doesn't really matter. It is just shoot stuff in a building or in a tunnel or in a vault. There is no leasrning curve, or atleast not a big one, and it just gets boring after a while. Plus with no level cap, that means there is no reason to play through it again. That is all it is now. Plus the fact that it simply does not put roleplaying aspects first, it puts the shooter aspects first.
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[quote]Here is my issue, and it seems like it has been happening to all games across the board, or atleast the triple A games. They are being made for the casual gamer. Weapon durability is too much to think about for some people, and that is okay, but to remove it entirely from a game series that incorporated it heavily, that is just disrespectful to us the gamers. It also has no depth to it. Sure there is a massive amount of content, but it doesn't really matter. It is just shoot stuff in a building or in a tunnel or in a vault. There is no leasrning curve, or atleast not a big one, and it just gets boring after a while. Plus with no level cap, that means there is no reason to play through it again. That is all it is now. Plus the fact that it simply does not put roleplaying aspects first, it puts the shooter aspects first.[/quote]