I think people misunderstand agility for top speed. It's not the same thing, and hunters are definitely more agile than the other two. Especially when they have exotic boots on.
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More agile... except after using those jumps where you're just left stuck going in the same predictable direction. Sure, the other jumps can't make sharp turns, but they can cancel or restart their hover whenever they want and have more maneuverability in their jump. So per each jump they're more agile, but in the bigger picture, their jump can be the most restrictive. On foot there is barely any difference. With barely any corners, closed spaces, or cover to take advantage of, running speed is pretty pointless. What agility should REALLY do is affect acceleration, so you can change directions more effectively within a jump or on foot. Then agility would actually have real impact. That's just what I think though.
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Nah this happens to all classes warlocks being the worst. I don't even jump as a warlock unless I want to jump and hover near a head glitch and the guy is hurt. I mean in pvp this happens almost never.
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[quote]So per each jump they're more agile, but in the bigger picture, their jump can be the most restrictive.[/quote] Other than this I'm in agreement, it's a bit of flavor anyway. Jumps have really nothing to do with the stat, and hunters are only barely more agile in terms of gameplay. Anyway I always did find it odd that there was so much in the game that could quickly kill you and yet there's nothing that could quickly get you out. So I'm definitely in agreement there. Though Id imagine the lack of ability for that is because the games abilities are primarily designed around PvE, where there is not much of anything that oneshots. So there's no need for it considering that.