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1/7/2017 4:53:15 PM
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DeMix

Buff Unflinching?

Hello, I'll keep this simple and short... useless perk. Just buff it, please Bungie. Especially since you increased flinching anyway. Support this post please, this perk needs a major upgrade.

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  • Poor red death

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  • Agreed... anyone that disagrees uses a matador 64 & clever dragon. #Ape

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  • I know i already said no to this, but I want to edit my "no" I believe the additional flinching put snipers where they belong. I do agree, however, that the unflinching perk is useless. Instead of buffing this perk, it should be removed entirely or replaced with a different perk.

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    • This seriously needs to be a thing its been useless ever since it was put into the game and now that it would be useful it doesn't work

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    • Why not guerilla fighter, doesn't that deserve a buff too? And while you're at it ask them for a change to perfectionist. Nobody really uses snipers to fight off 1 shot headshottable ads so the perk is useless. And it's even worse in PvP as it will likely never proc there. Other than that yeah, I'm assuming this is mostly about snipers which I agree with. But I've never really thought it needed buffing on other weapon types.

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    • Just, no.

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    • might be useless on snipers - I wouldn't know. But it definitely shines in primary weapons. Especially with everybody & their mother running a high-cal Clever Dragon. It makes a significant difference in those primary gunfights.

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    • I'm pretty sure it just doesn't do anything.

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      • Lmao. Community complains snipers dont flinch enough. Bungie makes them flinch. Now community wants unflinching buffed.

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        • No!!! just nerf the pulse what everyone uses at this moment in time... four shots and the head flinch is op as hell, your neck snaps and you walk around like that redhead chick off death becomes her....

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          • Or remove HCR from high RoF pulse rifles

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            • The stagger caused by low impact weapons with HC rounds is unbalanced. A low RoF pulse should not be staggering or out shooting a mid-high impact scout at long range. The stagger effect should have more fall-off on low RoF weapons.

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            • I use it on my clever dragon and notice a huge difference when I go up against people with high cal rounds...thing shoots like a laser beam right through the flinch...maybe doesn't work on sniper but works on my clever dragon.

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            • I hate high flinch in any game. Especially games with a high time to kill. It takes a lot of skill out of gunfights.

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              • [spoiler]NLB[/spoiler]

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              • Edited by Milk: 1/8/2017 7:28:29 PM
                Then nerf it again #wasteourtime

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              • Been saving my unflinching snipers just incase someone at bungie pulls there head out of there a and makes the perk relevant.

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              • Yeah I use it on Red Death I don't really notice a difference

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              • Just decrease sniper flinch in general. They hit it way too hard

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              • Yes. Unflinching needs a buff badly. However, it needs to occupy the same slot as snapshot and QuickDraw. You should have to choose. Aim fast, or not flinch.

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                • Use the nolandbeyond aka no flinch beyond

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                  • No. Snipers are in a good place now. They have become the ambush weapon they are supposed to be. They could use a little more nerfing, but if they don't get it, that would be fine.

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                    • Even scout rifles have problem.

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                    • Unflinching was already a pointless perk that did nothing and then they "nerfed" it when they nerfed flinching. Yes it seriously does need a buff. It's always been terrible and now it's even worse.

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                    • Agreed. If you expect HCR's to flinch I expect unflinching to negate that additional flinch.

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                      • I've been aaying this since the flinch nerf. That would make more rolls viable and you'd have to sacrifice Hidden Hands. Unless you're using something like Her Benevolence.

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