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originally posted in: The Once Great Blade Dancer
1/5/2017 8:09:44 AM
1
I agree that the subclass needs its super to be addressed in some way, and it is commendable that you and other members of the community took some of their private time to share their concerns. A few comments on your post: 1) blade dancers do have the ability to one-blade any other super, as long as you have encore on instead of hungering blade, but nobody does that because you are screwed. 2) I agree that it is highly illogical that at shotgun distances you need to blade 2-3 times to actually get it to register a hit. Moreover, there are cases that there is a target right in front of you but the blade goes sideways or even backwards for no apparent reason. Finally, the fact that a skating titan or bones hunter can outrun you when they are next to you is greatly disappointing and frustrating most of the time. 3) You stated that titans are supposed to be the tank slow moving class of the game, and many people in the replies argued that it is not the case. It is my belief that whatever the titan's designed purpose was is irrelevant. What is relevant is their ability to skate, and by extension the ability of warlocks to surf and hunters to bone or double jump away with increased mobility. Bungie has clearly stated that skating was not a mechanism that they intended to be in the game but they are keeping it regardless. Whether it is fair or not I have yet to conclude, but what I think is greatly unbalanced is the fact that increased mobility for warlocks and/or titans can be achieved with no agility at all. In fact, it is encouraged, especially for warlocks as it enhances their surfing ability. Consequently, they can max out in recovery and armour without any regard for agility at all. In contrast, hunters, and especially bladedancers, face severe consequences when opting to max their mobility, as they need agility, which usually results in minimal recovery. If you use blink, which is essential to last word/sniper bladedancers, then you are forced to zero recovery if you want the increased mobility of a badly nerfed blink. Therefore we can conclude, that the overall stat balancing of agility/recovery/strength in its current state is working against hunters and especially bladedancers, causing in part their super to suffer too. 4) and my apologies for the long post, (3) opens a huge chapter which I regard to be the bane of the current crucible state which is the mobility of classes and subclasses. I will not be extensive, but a plethora of complains concerning shotguns supers and other aspects of the game is a direct result of the increased mobility of all the classes which makes weapons and abilities seem overpowered. I currently have no idea how this can be addressed, and it is not my job to do so, but as a player and a civilised member of this community I can at least offer my thoughts. As a closing remark, I have to say that I am overly pessimistic about the future of this game till its upcoming sequel. The declining population is palpable in areas outside the us, failure to provide concrete updates to pvp and the general ease of going through the current content are all signs of a game that has exhausted its supply of entertainment and is merely functioning as a ghost ship barely floating towards the end destination of destiny 2. I really hope we will see any sort of change soon, as destiny 2 is two thirds of a long year away.
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    Thanks for your comments! I appreciate your insights. I'll be interested to see if this next sandbox update that is promised to come will address any of these issues.

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