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12/8/2016 1:59:07 AM
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Sunsinger and stormcaller both need a buff.
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  • You are absolutely right. Don't listen to these guardians. Stormcaller needs a huge buff to duration and defense while in super. In fact, I should be able to stay in super for at least 30 seconds. We shouldn't die to sniper shots and golden gun in one or two shots. It should take at least 4. Also, it needs better grenades. And the reach on the thunderstrike needs to be increased out to about 12 feet and then regenerate immediately. Finally, the Impossible Machines gauntlets are absolutely worthless. Landfall should cause an earthquake that kills anything within a radius of about 50 feet and blinds everything for 100.

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  • My main guardian is a Warlock the stormcaller is fine it doesn't need buff the sunsinger does need it is to weak

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  • Edited by Aulakauss: 12/8/2016 4:19:02 PM
    Stormcaller? Truly? How so? I mean, I'm a Warlock myself and I still hate them so I'm genuinely curious where you're coming from there.

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  • Your funny, haha storm caller needs a buff, haha Seriously there super lasts sooooooooooo long

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  • The super makes up for every other thing the class has. Sure the Melee reaches far but the perks are all garbage and same with the nade

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    Stormcaller does NOT need any buffs. If anything, it is too strong.

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  • It can be 4 tapped by high range range handcannons. It's fine as it is and no nerf is needed.

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    And how about the melee that has more distance than most shotguns?

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  • Still less than a hunter knife.

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  • That's because the knife is a projectile... Not an auto track melee that hits from beyond shotgun range...

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  • It has less range than the only shotgun archetype that matters in Crucible, high impact ones.

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  • Edited by Capt: 12/8/2016 4:59:47 PM
    Melee makes up for the melee perks. Also it's the slowest Melee animation so if you can't beat it git gud

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