Well, the timer is fine but it also plays against us if the people you're running the strike with are really good. I've had strikes that only take 5 minutes to complete, if you skip some spam. And the we have the teammates who, for some reason, don't know where to go or are running against a wall (probably just pressing the joystick one way so that they don't get kicked) or just blatantly try to run ahead and expect the rest to pick up the slack.
I've always said that one good way to solve it would be to do it like Left 4 Dead did: the teammates vote on kicking members out of the strike. Majority rules, end of discussion. In L4D's case, it worked against you sometimes as some trolls liked to team up kick people off at the very end of the event to prevent you from just finishing the thing. And I can easily see it happening in Destiny too if they implement it. But I think it would benefit people more than it would affect them. As it is, what we've got right now might not be the best method either so it can't be much worse.
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Having a kick system would suck because if a fireteam of two wants their friend to join all they have to do is kick the third person. This idea wouldn't work because of the small size of fireteams
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Yes, that's a probability and it actually kinda happens every now and then with L4D, where it's usually a 4 man team (but it can be less). However, it is very helpful because the moment that you see someone is just trolling or playing for the lulz or is not there or something, you can vote to kick them and that spot is open for anyone to join. It's frustrating to be running a hard strike and you've invested time and energy into it and you're trying to beat it but you need that third-player manpower but you're not about to quit at that point! The L4D system has its flaws, yes. All systems do.