I hate everything about stormcaller warlocks but the only thing that I think that could really be classified as overpowered is their melee. You should not have a melee with more range than a shotgun that also has auto aim. I really don't see how that melee made it into the game.
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Keep in mind that the Warlock melee is the Light being released in 6000 volts of pure, raw, destruction. Shotguns shoot wadded bits of toilet paper.
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Strong melee to counterbalance shitty grenades?
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I don't understand why people think the flashbang is a bad grenade. Throw a flashbang at where enemy's normally go on Trials and it does decent damage and you can rush them and usually get the kill.
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?!?!? Flashbang = striker, no? We are talking about stormcaller: Pulse, storm, arcbolt. [quote]I hate everything about stormcaller warlocks but the only thing that I think that could really be classified as overpowered is their melee. You should not have a melee with more range than a shotgun that also has auto aim. I really don't see how that melee made it into the game.[/quote] Pulse and arcbolt require your ennemy to stay close to deal decent damage. I rarelyget a kill with them. Storm is...well... incredibly short radius. I'll pay you a drink if I ever get a kill with it.
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It's a one time charge w/o Claws so if you die oh well get over it and move on. You know what's really dumb and overpowered? Retarded hunters who somehow stay in bladedancer forever decide to kill you twice before it deactivates. Stormcaller is what the warlock needs to counter hunters. Nothing about the warlock is overpowered.
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I'll kill a blade dancer with half a hit from a made and a shotgun, or a shotgun melee. I even body snipe their body twice and just shoot once at their head with primary, dead. That shit is no problem, I'm a warlock main but I love playing on blade dancer.
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You're telling me to move on because the melee is only one charge but here you are complaining about a super which you get killed by much less than a melee.