I feel this… and coupled to it is the weekly Shiro bounties require you to do specific types of encounters to progress.
I'm sitting at 3/4 captain encounters, killing shanks, servitors, dregs vandals. With no idea when I'll get a captain encounter. I've done at least 25 encounters.
There was randomness, in T1 and T2 CoO but it didn't matter because runes were abundant and you needed to do multiple to progress to the next tier. So it worked out, and the only thing tied to tier 2 combos were the calcified fragments.
Archon's Forge feels aimless and because of it the weekly bounties end up feeling like a cheap ploy to get you to grind content that doesn't have much going for it.
I feel like green offerings should stay the way they are, giving you a slaughter house of fallen to murder.
But I would like the higher tiers to have some actual mechanics to them.
And I would like to see the requirements for specific encounters to be removed from the bounties. It seems unnecessary. Just dial up the number to 6 random completions.
And if you actual mechanics to the event, have a bounty for kill a weekly named mob that spawns in higher tiers.
English
-
Now that you mentioned calcified fragments with CoO, I'd actually LOVE for more than just RNG fear drops to be tied to the Archon Forge. More SIVA clusters? A score System like CoE? A ridiculously long quest that after like 200 fused, 50 enhanced, and 10 perfected offerings completed you get an exotic something fallen/SIVA related? More incentive .