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9/18/2016 5:21:42 AM
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I mean, that super is still impossible to counter, when in playing mostly titans I run mida to outstrafe the skate and back up so they can't use their super on meh
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  • The only way to counter a Titan smash is to hose them with a fourth horseman, and depending on the armor of the Titan/the perk setup, this is unreliable at times. Also no one wants to use a horseman

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  • Apparently if you time it just right, in case you can't get away, you would have to deal enough damage(shotgun) to kill a titan when they're in that hopping state. Idk if titan's get a short temporary defense boost when they begin their titan smash, because if they dont, they're very vulnerable in any animation frame of the super. And I think the head-first perk makes them even more vulnerable since they're leaping further.

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  • It's the vunerable state of the fist landing

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  • Well they're vulnerable in each animation frame of the fist isn't it? I could be wrong.

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  • I'm talking about during/after smash

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  • Oh. Well, yeah, they're even more vulnerable when the fist lands and a second after because they can't move until the animation is over.

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  • To be fair, that's the point of the Super. It's the deterrent to make you think about when you should use your own Super. The counter to it isn't to kill the Titan, it's to make them waste it really.

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  • I'm good enough to dodge it

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  • Most are tbh. It's fun to make people waste them lmao.

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