Did you people not read Bungie's post? Do you not understand how this works?
GHOST BULLETS DO NOT EXIST
You are trying to use a weapon outside of its intended range. In addition to the other stats, weapons have [i]accuracy[/i] falloff with distance. On scout rifles, minimal. Pulses, modest. Hand cannons, significant.
YOU SHOULD NOT BE ABLE TO CROSS-MAP SOMEONE WITH A PISTOL
Complain about the way it works if you want. Might as well also complain about shotguns not being good at mid range. Or about how your Titan can't punch someone from 20 yards away. You might sound just as stupid complaining about these things as about 'ghost bullets', but go right ahead.
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Your false is false. Ha! Got you back! No false-backs!
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Did you even watch the video ? If that's out of range for one of the highest range stat capable hc's, then is the lower range stat hc's should only be able to land shots within melee range ? Should hc's be stuck in an effective range the same distance as sidearms ?! We might as well use sidearms instead of hc's at this point because they have twice as much accuracy as hc's currently do and very fast fire rates. Ghost bullets DO exist because of bloom. All bungie needs to do is increase the damage drop off at longer ranges and remove bloom. Problem solved. You don't have to worry about getting mapped with an HC when the dmg drop off doesn't allow it. They've made it to where the range stat pretty much HAS to be maxed out, you atleast need rifled barrel or reinforced for your HC to perform even half way like it should. If I am somewhere and shoot, my bullet should land exactly where I shoot. It should not be based off basically RNG like it is now simply because of bloom being introduced with the taken king weapon's patch.
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Edited by Drak: 9/15/2016 4:59:16 AMWrong person*
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Damn, great in depth reply. Are we gonna discuss this or was it just a pointless reply ?
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If the accuracy falloff is such that at a given range you have a 50% chance of landing a well-aimed shot, this is pretty much the same as a 50% damage falloff at that same range....at least averaged out over many shots and encounters. So take your pick. Damage falloff or accuracy falloff. They amount to the same thing. If you are objecting to how short that range is, fair enough. Express that opinion. But please stop calling them 'ghost bullets'. They are not disappearing. They are missing the target and hitting the wall behind it.
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Are you serious ? Having more accuracy with more dmg falloff should be a given. Since accuracy is built into the range stat, including bloom into the equation is complete overkill. My shots should land where I am, [b][u]period.[/u][/b] You're taking the ghost bullets term way too literally. People use that term because their shots aren't literally disappearing, but it seems like it because the bullet isn't going where they aim. Not because they think the bullet vanished out of thin air.
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As I said, fine. Change it to damage falloff instead of accuracy falloff. Then we will hear complaints about how it doesn't make sense that a bullet does 80 points of precision damage at 90 feet but falls to 50 points of damage at 95 feet. The whining will be the same, the only thing different will be the complaints. It makes far more sense to me that the bullet does nearly the same damage but that the target is harder to hit, but whatever. They are trying to give each weapon type it's own niche. Perhaps the current range limit on hand cannons is a bit low, but I think the method they are using to keep them in line is fine.
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Doing dmg even if it's low at some times vs not being able to hit a target due to bloom or any other accuracy related mechanic, is preferred probably by everyone. I highly doubt the complaints would be anywhere close to what they are now. The way they have it now is just pure overkill like I said before. Having bloom and having accuracy built into the range stat causes too many problems compared to what it solves. If people are truly worried about hc's competing at scout ranges, don't you think it's time for better map design requests ? Right now the only maps that scouts really do what they're supposed to do is Skyshock, Bastion, and First Light that are only playable at random through classic 6v6. Of course hc's will outperform every primary even as they are now simply because of almost every map being completely cqc. Their utility fits perfect with the maps. However, that doesn't mean that they should have piss poor accuracy just because of map layouts.
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Fair enough. But if they make maps with ample long sight lines, people wouldn't use a scout. They would sit back and snipe. Hell, they do that now on maps that shouldn't at all be suitable for snipers. Skyshock was a good example of a snipe - fest. Hated that map...nothing but snipers sitting back and trying to pick each other off. The only action was at the B flag location which was relatively protected from snipers. Guess it was fine if you like to snipe.....which I don't.
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Not true. Highest impact scouts (Cocytus, Badger, etc) would be even better than sniping. They have the highest ttk in the game. Only takes 3 crits. I don't mind sniping, shotgunning, or using a sidearm. I use shotguns and snipers the same amount almost literally, just a few hundred kills differences between the two. I suggest learning to snipe well, it's not fun only being good at one particular thing. I'm assuming you run shotguns. Broaden your horizons. It'll give you better outlooks on weapon balance.
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Nope. Fusions only in PVP. Have tried sniping. Find it boring. Yes, I do suck at it, but find it boring nonetheless.
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Yeah, but it sometimes does it even in the effective range
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Do You even play this game holding a hand cannon? I think they should rework or remove the huge random inaccuracy from hand cannons - at least from effective range.
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Edited by Beorabor: 9/14/2016 8:58:15 PMHand cannons are pretty much all I use in PVP. Use an Uffern HC4 in PVE most of the time. I just know the range where they are effective, and don't expect them to perform outside that range. Were you around in year one? Were you here for the reign of Thorn? It wouldn't likely be Thorn now with the nerfs, but if hand cannons had no drastic damage or accuracy drop off they would rule the Crucible. There would be no point in using anything else. Hawkmoon and Eyasluna would likely be the only weapons you would see. I used a Timur's Lash (year one Iron Banner hand cannon) for just about all PVE activities in year one. There was no reason to use a scout over a well-rolled hand cannon. The weapons are different. The have different strengths and drawbacks. A pistol in this game is not accurate at mid to long range. Deal with it and find weapons that work for you. Edit: Come on, man! Just checked your Grimoire. You have 50 VOG clears. You were around back then. Do you think that things were better with Thorn dominating everything? You're no noob, don't act like one.
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Man, I like You. People like Yourself found me lurking around in The Tower back in year one and asked me if I wanted to join for VoG. Man I loved Hawkmoon in year one. The feel, the sound, the occational two tap, the rare one shot. As of now I don't even know how to use Hawkmoon. It feels everything but exotic. I have found myself using Finnalas Perril and LHF. I agree, the scout rifle range was over the top, the reign of Thorn was over the top and was for too long. You seem to know about range and accuracy. Id like Bungie to extended the final accuracy and then tighten the cone a bit until it reaches effective range and from there a huge damage drop off and a much wider cone. That, I believe, would make hand cannons more reliable and consistent.
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Edited by sergantsnipes05: 9/14/2016 6:39:27 PMI get just as many ghost bullets up close as I do at medium range. I have a outlaw hidden hand hand laid stock devil you know that should be great up close but misses all the damn time even in shotgun range Ghost bullets are a thing. We didn't suddenly forget how to aim hand cannons between year one and year two. This is a game using hitscan weapons and applying a RNG factor to a bullet to simulate "accuracy" is stupid. The only accurate should have to worry about is lining up shots. These are precision weapons that rely on precision damage to be effective and when you miss a shot you should've hit because the game decided that it needs to simulate accuracy on a hitscan weapon it gets very frustrating. So many solutions have been suggested including making the range drop off steeper, moving the range at which AA falls off, and decreasing the ADS zoom again etc.
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[quote]Did you people not read Bungie's post? Do you not understand how this works? GHOST BULLETS DO NOT EXIST You are trying to use a weapon outside of its intended range. In addition to the other stats, weapons have [i]accuracy[/i] falloff with distance. On scout rifles, minimal. Pulses, modest. Hand cannons, significant. YOU SHOULD NOT BE ABLE TO CROSS-MAP SOMEONE WITH A PISTOL Complain about the way it works if you want. Might as well also complain about shotguns not being good at mid range. Or about how your Titan can't punch someone from 20 yards away. You might sound just as stupid complaining about these things as about 'ghost bullets', but go right ahead.[/quote]
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Edited by puppyk1sses: 9/14/2016 3:43:53 PMThis couldn't be more wrong lol. Go try it out for yourself. Equip TLW and play with it for 20 minutes in the crucible. See how many bullets, well within your range that are sighted up perfectly, will not register. To be ignorant is one thing (and that's ok, we can get you informed), but to have access to the knowledge and still not understand it is called stupidity. Type in "destiny ghost bullets" and look up the many videos on the subject as well.
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Every heard of bloom? For -blam!-s sake your using the hand cannon with the highest rate AKA highest bloom
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Edited by TheArtist: 9/14/2016 4:26:56 PMHe's right. They're missed shots.
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That is what these toddlers don't understand. The bullets are not disappearing. They simply missed their target. Hand cannons are not accurate weapons. Once outside their intended short range, the accuracy of the weapons fall off quickly. The entitled PVP children seem to feel that if you have a target in your sights you should land the shot no matter the distance. There would be no reason to use a scout rifle if that were the case. They were either not around for the reign of hand cannons and Thorn in year one or don't remember what it was like.
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In the video triple wreck did, he was getting ghost/inaccurate bullets that were in the range cap of his weapon. He was on the edge but still inside it. Hence why he was getting headshot damage of 86. But on the next pull of the trigger (nothing). He wasn't spamming the trigger either. He was taking 3/4 seconds between each shot. Yes a hand cannon should be inaccurate when you span the trigger or are out of range, but the simple fact is that he wasn't.
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If the accuracy was bad at that range, then he was out of the optimal range of the weapon. You may argue that that range was too short. That's fine and a valid argument. But that's the way it is. Ghost bullets don't exist. The bullets hit the wall behind him. They didn't disappear.
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Or they do remember....and they simply don't care. The only way to create space for scout rilfes and pulse rifles in the game WITHOUT doing what Bungie is doing is have damage drop off so savagely that even that would defy the laws of physics. ...and those some entitled-tots would be right back here complaining about that. After they shot someone in the head from end-to-end of one of those courtyards on Bannerfall...... ...only to see it do "10" in damage. Or even "0". I can hear the wailing now, "Oh Bungie, Why are you punishing ***skill***. If I have the skill to shoot someone all the way across the map with my hand cannon, I should be ***rewarded*** with viable damage.....!!!"