Off the top of my head:
Buying planetary materials
Easier ways to level up gear
Etheric light
Infusion
1:1 infusion
Universal armor materials
More vault space
More bounty space
Bounty/quest tracking
Raid rng
Nerfs
Buffs
TTK story/cinematics
Swords
Sparrow racing
IB drops
Trials punishing quitting
Light level power curve changes
Removing TDB/HoW dlc business model
Three of coins
Xur always selling heavy ammo synths
Gunsmith usefulness
Legendary marks
Selecting armor or weapons from rank up packages (ROI)
Private matches (ROI)
Ability to remove helmets in social spaces
Quicker faction leveling
Class items being more useful
More ghost shells
Ghost shells being useful
Kiosks
Ability to lock gear
Raid changes
Ability to buy weapon parts
Ability to buy armor materials (ROI)
More emotes
Ability to earn emotes without paying for them
More sparrows
NF changes
Ability to gain faction rep alongside vanguard/crucible rep
Drops being based on the player's light level
More avenues to reach max light level
Crucible matchmaking changes
English
-
Hey look a real response!
-
Also, modifiers on the heroic strike play list.
-
& matchmaking for heroic strikes. I'm sure there's more that I missed as well.
-
Removing HUD was a thing as well.