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8/31/2016 7:39:36 PM
4
Off the top of my head: Buying planetary materials Easier ways to level up gear Etheric light Infusion 1:1 infusion Universal armor materials More vault space More bounty space Bounty/quest tracking Raid rng Nerfs Buffs TTK story/cinematics Swords Sparrow racing IB drops Trials punishing quitting Light level power curve changes Removing TDB/HoW dlc business model Three of coins Xur always selling heavy ammo synths Gunsmith usefulness Legendary marks Selecting armor or weapons from rank up packages (ROI) Private matches (ROI) Ability to remove helmets in social spaces Quicker faction leveling Class items being more useful More ghost shells Ghost shells being useful Kiosks Ability to lock gear Raid changes Ability to buy weapon parts Ability to buy armor materials (ROI) More emotes Ability to earn emotes without paying for them More sparrows NF changes Ability to gain faction rep alongside vanguard/crucible rep Drops being based on the player's light level More avenues to reach max light level Crucible matchmaking changes
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