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originally posted in: Iron Banner Issue/Complaint
Edited by Aulakauss: 8/21/2016 5:11:50 PM
4
There's a reason I really only play Crucible for Iron Banner or when friends want reinforcements. There's no incentive to play it as opposed to a Strike. I can spend an hour in Vanguard Heroic and fill my inventory and postmaster with engrams, many of them Legendary and usually at least one Exotic. For that same hour in standard Control or Clash, there's a decent chance I'll get one or two Legendaries and there's no reason to even hope for an Exotic as rare as they are to see drop. My performance in a match is completely irrelevant to my chances of getting a reward. Meanwhile, the Crucible forces me to deal with situations that don't but for a rare fluke occur against AI: Jackass player behavior, broken weapons, questionable spawning algorithms, a whole slew of latency-related issues.. and for what? So I can get literally no more reward for doing well, or even winning than if I'd sat in a corner and teabagged? RNG really needs to have weights added based on conditions in the Crucible. Just a few 'off-the-top-of-the-head' ideas: Win Streak Rewards: If you win a certain number of games in a row, you get either a guaranteed Legendary drop with chance of Exotic, or a Crucible package from Shaxx. Best Around Bonus: Place the top of the match on a losing team? You should get a better chance of a good (or hell, any) drop than your teammates. Win the game? You should have a guarantee of getting at least Motes or Coins. Place top of the winning team? Little better chance. The guy or gal who gets a 'The Best.. Around' medal ought to get an assured small amount of Legendary Marks. Say.. ten to fifteen, in addition to the RNG weighting perks above. Mark of the Undeterred: Fight a losing battle to the end when more than 50% of your team has left? That should net you a medal, a little 'I finish my fights, dammit' sort of thing. It doesn't do anything, but it makes you feel a little better about getting your ass kicked. Win the damn thing against the odds? Heavily favorable RNG weighting should be awarded for end-match roll. ..Y'know.. something like those? Those took me less than a minute each to think up, so they might need work, but still..
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  • Your lucky I can go up to three hours in pvp without seeing a lengendry reward.

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  • Eh, not really. I generally get 290s area gear for a 330+ character, most often with a crap roll and/or a weapon class I don't use. I'd rather have motes and coins than the three LM I get from breaking that thing down, to be frank.

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  • I agree. I don't know how many times I have done PvP, mostly Iron Banner and have been the only person on my team to not get any rewards. I think on my last match, I was 3rd on my team and when the rewards came up: two people got one reward, 3 people got 2 rewards, and I got nothing.

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  • ^This

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